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Hello, my name's Mrs. Jones, And I'm really pleased you decided to join this lesson today.
In this lesson, we will look at using a digital device in a healthy way.
And there are lots of great reasons to use different digital devices from creating something like animation or video to talking to friends and family, or learning new things.
But it's also very easy to use a digital device in an unhealthy way, like losing track of how long we've been on it for.
It's important to consider using a device in a healthy way.
In this lesson, you will learn about positive and negative healthy choices to make when using different digital devices.
So let's get started and consider those healthy choices when using different digital devices.
Welcome to today's lesson.
Today's lesson is called Using Devices in a Healthy Way.
From the unit, From Unbox to Recycle, the Journey of a Digital Device.
And by the end of this lesson, you'll be able to explain how digital devices can be used in healthy, balanced ways that support wellbeing.
There are two keywords to today's lesson.
Wellbeing.
Wellbeing is the state of being comfortable, healthy, or happy.
Screen time.
Screen time is the amount of time we spend using digital devices.
There are two sections to today's lesson.
The first is identify how device use can affect wellbeing.
And the second, recognize tools that support healthy device habits.
So let's start with identify how device use can affect wellbeing.
Wellbeing is the state of being comfortable, healthy, or happy.
Our wellbeing can affect how we feel about ourselves, how we feel about others, and how we feel about the things we face in our lives.
Devices can help to improve our wellbeing.
Devices can help us stay connected with our friends and family.
Messaging apps, online games, video calls, and email are all ways that we use digital devices to connect with others.
Devices can be useful when learning new things.
You may watch video tutorials to learn a new hobby or research online for a subject at school.
Devices can be fun.
We can use devices to play games and watch videos.
Let's have a quick check.
Which of these is a positive way that using devices can help your wellbeing?
Is it A, looking at a screen late at night can help you fall asleep.
B, it helps you learn new things.
Or C, it can make it harder to concentrate at school.
Pause the video to consider your answer, and then we'll check it.
Let's check your answer.
The answer was B, it helps you learn new things.
Well done if you got that correct.
Devices can also have a negative impact on our wellbeing.
Time spent on a device is called screen time.
Too much screen time can make you feel tired.
It can make your eyes sore and give you a headache.
Too much screen time can disrupt your sleep.
Blue light from screens and the fact that devices keep you alert can stop you from falling asleep at bedtime.
It is recommended that you should not use a device an hour before you go to sleep.
Too much time spent on devices may stop you from spending time with friends and family.
And this can have a negative impact on your relationships.
Spending lots of time online, endless scrolling, or just viewing difficult content can leave you feeling stressed, sad, insecure, or overwhelmed.
It is important to remember what you see online isn't always the full picture.
Photos can be staged, filtered, or edited, and people often share only the positive aspects of their lives.
Spending lots of time online can stop you from doing other things.
You should balance the time you spend online with other interests and activities.
Spending time outside, playing games, exercising, and mindfulness activities are all important.
Not everyone has access to a device or goes online.
It's important to keep that in mind.
Even if someone has a device, they may not have access to go online or to the same applications that you may have.
Some people prefer other activities like sports or playing outside.
Let's have a quick check.
True or false?
Devices are always bad for your wellbeing.
Pause the video to consider if that is true or false and why.
And then we'll go through the answer.
Let's check your answer.
The answer was false.
Devices can be helpful when used properly.
They can help you learn, relax, and stay connected with friends and family.
The problem is not the devices themselves, but using them too much or in the wrong way.
Well done if you got that correct.
Let's do the activity.
Identify how device use can affect wellbeing.
You should consider both the positive and negative impacts of device use on wellbeing in your answer.
Pause the video and have a go at the activity.
Remember to think about the positive and negative impacts of device use on wellbeing in your answer.
And then we'll go through it.
Let's check your answer.
Using devices can affect wellbeing in good and bad ways.
Devices can help you learn new stuff, talk to your friends and have fun playing games or watching videos.
This can make you feel happy and less bored.
Using devices too much can hurt your eyes, make you feel tired, and stop you from going outside or playing with other people.
It can also make you feel sad or grumpy if you compare yourself to others online.
It is important not to use devices all the time and to take breaks so you can stay healthy and happy.
Well done if you got that correct.
Let's move on to the second part of today's lesson.
Recognize tools that support healthy device habits.
Healthy device habits are ways we use devices that help us stay happy, safe, and healthy.
Jacob says, "I find it difficult sometimes not to spend too much time on my devices.
" And I think a lot of people do have the same as Jacob there.
Alex says, "Perhaps there are some tools you could use to help you, Jacob.
" Many devices have screen time settings.
They allow you to see how long you have used devices or applications.
They can let you monitor your device usage over time and help you to spot trends.
Alex says, "Oh no.
My screen time has increased over the summer holidays.
Perhaps I need to do some other activities.
" And you can see here we've got a screen time report and the daily average is four hours and 10 minutes, and that's up from three hours 15 last term.
Some most used apps there as well, we have games to add 10 minutes, video apps, an hour and 40 minutes, messaging, 45 minutes, and web browsing, 35 minutes.
And there's a screen time insight there that highlights your screen time has increased during the school holidays in the summer holidays.
You are spending more time on games and video apps.
So you can see there that that has highlighted that increase and showed that trend so we can start to identify and challenge it.
Some screen time settings allow you, or a trusted adult, to set daily time limits and lock apps after a certain time.
This can help you to notice when you've been on an app or device for too long.
And that screen there, you can see it's a screen time limit reached, so it stops you using it any further once you've reached that limit set.
Let's have a quick check.
Why is it good to check your weekly screen time report?
Is it A, to make your battery last longer?
B, to prevent notifications from disturbing you while you rest.
Or C to see if your screen time has increased so you can manage your usage.
Pause the video to consider your answer, then we'll check it.
Let's check your answer.
The answer was C.
To see if your screen time has increased so you can manage your usage.
Well done if you got that correct.
Timer and break reminder apps can be installed on devices to prompt users to take regular breaks.
The app may encourage you to stand up, stretch, or just take a break from your screen.
Smart watches and fitness trackers can monitor your activity.
They can set goals to encourage you to stand, move, or rest.
The device can send you reminders to encourage you to meet your goals.
You can see there on the image it says, "Time to stand.
" Night mode settings can allow you, or a trusted adult, to ensure your device does not impact your sleep.
Settings include night mode, blue light filters, device time limits, and silence, pause notifications.
And there you can see we can set a device time limit to actually stop it from being accessible during the night or even silencing any of those notifications so you can't hear it coming through to disturb you.
Let's have a quick check.
What is the main purpose of using sleep notifications on a device?
Is it A, to stop notifications so you can sleep without being disturbed?
B, to increase screen brightness at night?
C, to reduce your screen time?
Pause the video to consider your answer, and then we'll check it.
Let's check your answer.
The answer was A.
To stop notifications so you can sleep without being disturbed.
Well done if you got that correct.
Let's do the activity.
Create a poster to inform children about tools that can be used to support healthy device habits.
Pause the video.
Have a go at creating a poster to inform children about those tools that can help support healthy device habits.
You might want to go back through the slides and have a look so that you can use some of that information in your poster.
So pause the video to complete this activity, and then we'll have a look at an example solution.
Let's have a look at an example solution.
Alex has said, "I created a poster with three main tools.
One about screen time limits, one about pausing notifications, and one about talking to a trusted adult.
" So you can see here we've got healthy device habits.
First one, we've got screen time controls, set daily limits and downtime.
Use app timers to limit specific apps like games or social media.
Notification controls.
He's put, use do not disturb or bedtime mode to pause notifications during homework and bedtime.
Then he's got parental controls.
Agree rules for devices together, and set age ratings.
It's a really good example that Alex has created there to show those three device habits healthy.
Well done for completing yours, and I'm sure yours looks just as good.
In summary, long periods on devices can lead to tiredness, stress, or difficulty concentrating, and can have a negative impact on wellbeing.
Balancing screen time with other activities is important.
Time should also be spent on exercise, hobbies, socializing, and rest.
Screen time and app limits can be used to help manage and monitor time spent on devices.
Well done for completing this lesson, Using Devices in a Healthy Way.