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Hello, my name is Ms. Badru.

I hope that you are all doing well.

I'm really looking forward to teaching and learning with you today.

Our learning outcome today is: I can resolve my ideas and produce a meaningful outcome.

Let the journey begin.

Okay, so we have some keywords for today, which are: outcome or final piece, and resolve.

Let's look at each in turn and find out what they mean.

Outcome or final piece.

This is the end result following a period of creative work.

And resolve, which is to refine and complete, addressing all details, ensuring it looks cohesive and communicates your concept effectively.

Okay, our lesson outline, planning and creating a final 3D piece.

So let's start with the first learning cycle, plan and design a final 3D piece.

Okay, we've got several possible outcomes for today, which might include some of the following.

In our first image, we have draw a drawing showing some quick sketches of potential design ideas.

We have a slightly more developed design showing potential materials and processes and a colour swatch, and we also have an example of a final outcome.

Okay, so how can planning help you achieve an effective final outcome? What are the things we need to consider in this process? Planning helps create an effective final outcome by reflecting your personal style, concept, and intention, showing influence from your development work and artist research, using materials and techniques purposefully, demonstrating thoughtful refinement of earlier ideas.

These artists plan final outcomes in different ways.

Let's take a closer look.

Rasheed Araeen carefully sketches and plans abstract sculptures that challenge traditional ideas using minimal forms and bold geometric shapes to make powerful visual statements.

James Lake reflects on how his creative process has always been shaped by the realities of sculpting with a physical impairment.

He explains that he constructs his pieces in separate sections, thoughtfully arranging them together, like assembling a jigsaw puzzle, to form the finished sculpture.

Assemble collaboratively plan and construct innovative, large-scale built environments and sculptures to create community-focused art.

Planning a final outcome is about refining, not starting again.

Refining means making small but meaningful adjustments, building on what worked well, and keeping your intention clear and consistent.

Okay, let's have a check in for understanding.

What is the answer to the following question? What makes a final outcome effective? Is it A, it uses as many materials as possible; B, it is completely different from earlier work; C, it reflects personal style and links to development; D, it copies the work of an artist exactly? Let's pause here for a moment and then come back together shortly.

Okay, let's check our answer.

What do you think it was? The answer is C.

It reflects personal style and links to development.

Ways to refine your idea might include: trying more effective material or technique, combining two successful experiments into one idea, adjusting the scale or shape to suit your outcome, making an earlier maquette into a final model.

Okay, let's check in for understanding.

Is the following statement true or false? A final outcome doesn't need to be big or radically different to anything else you have made.

Let's pause here for a moment and then come together shortly.

Okay.

The answer is true.

Let's find out why.

Your final outcome should feel like a natural evolution of your best work.

Let's look at examples of how artists have developed their work.

Archie Moore draws on his cultural heritage, planning large sculptures that reflect Indigenous stories, using strong symbols to communicate.

Han Sai Por maps her natural inspirations with detailed drawings to produce sculptures inspired by Singapore's landscape.

Judith Scott has developed an original style by wrapping found objects with yarn, fabric, and other fibres, creating cocoon-like forms. Maria Bartuszova developed her own unique way of creating sculptures by experimenting with casting plaster.

Okay, let's have a look at intention.

Intention is the purpose or message.

It helps to be aware of and express the intention for your final outcome before making it.

What is your intention for your final outcome? What's your message? Izzy and Jun set out their intentions.

So Jun says, "I want to make connections between the space and the place.

I want people to see my design in harmony with the environment." Izzy says, "I want to portray an imaginary alternative history, based on my family and cultural heritage." A successful outcome is essential for 3D designers working in the creative industry.

This might mean resolving the design problem in the brief or successfully meeting the client's expectations.

Okay, let's start looking at our planning in a bit more detail.

So small, quick designs can actually help you.

It's a great way just to quickly capture any thoughts and ideas around your particular theme.

And this could also include words, notes, little detailed sketches, different media, et cetera.

And to explore different compositions.

Can decide what works best for you, and it's an opportunity for you to refine your visual language.

And they don't have to be perfect.

These designs are for a sculpture based on discarded for Jacob's project.

Okay, let's have a check in for understanding.

We have a sentence here with a gap.

What word actually fills that space? Quick designs help designers multiple variations of their idea before starting the final outcome.

Now, which word will fill that space? Is it A, copy; B, plan; C, hide; or D, colour? Let's pause here for a moment and let's come back together shortly.

Okay.

The answer is B, plan.

Quick designs help designers plan multiple variations of their idea before starting the final outcome.

Okay, for his favourite designs, Jacob records: techniques used, mod rock, carving, et cetera; design decisions, e.

g.

colour, placement; and how it reflects the concept or artist influence.

Okay.

A quick check-in for understanding.

True or false? Good annotations show why you made your decisions, not just what you did.

Is this true or false? And why? So let's pause for a moment and then come back together to look at the answer.

And the answer is true.

And why might this be so? Explaining why you made a choice links your work to your concept and influences, and helps assessors understand your intention.

Sofia has reviewed her designs and has made a visual plan for her chosen outcome.

Let's take a closer look.

As Sofia states, "I have worked up my idea a little more and taken the time to think about each element." So the design process is not always a smooth one, and we often encounter challenges and hurdles along the way.

So how can Sofia avoid problems later? Let's have a look.

So ensure the plan is realistic for the time you have.

Identify potential challenges and how to address them.

Test materials and processes so you know everything will go as expected.

Okay, so Aisha decides paper maquettes will help her visualise her final outcome, as illustrated here.

Let's see what else she has to say about it.

"I realised how important lighting will be for my final work and that I didn't like the square or sharp edges, so I want to resolve that in my final outcome." A final planning page might show: visuals: detailed sketches or mockups of your final outcome, showing its overall form, composition, and layout.

Material choices: consider their suitability for your design and the techniques you'll use.

Colour palette: chosen colours, ensure they complement your design.

Technical details: dimensions, construction methods, and any specific techniques you plan to use, e.

g.

layering, relief, texture, et cetera.

Inspiration: explain how your chosen artist or designer or source imagery has influenced your final outcome.

Now, these are all really important considerations that you'll need to include on your planning page using sketches and annotations, swatches, et cetera.

Okay, so you're going to create a page of quick two to three-minute designs, and then you're going to select your favourite designs and reflect.

Consider: A, techniques used, e.

g.

mod rock, carving; B, design decisions, e.

g.

colour, placement; C, how it reflects your concept or artist influence.

Let's pause the video here whilst you complete your practical task.

You might have drawn your design ideas and reflected verbally or in writing on what techniques you could use, which techniques have been successful, what material or compositional choices to be made, and how it reflects your concept.

Select a final idea and make a planning page.

It could include visuals, designs, closeups, different angles, material choices, samples, textures, a colour palette, a selection of colours, technical details, methods you will use, inspiration, where are your ideas from? Select a final idea and make a planning page.

You might have designed your final outcome and recorded designs, closeups, different angles, samples and textures, a selection of colours to use, any key methods you will use, where your ideas have developed from.

Now we are going to begin the second learning cycle, select and create your final piece.

Have you ever seen a final 3D outcome in a public space and wondered how the artist reached this stage? Consider 3D work in galleries, museums, parks, or even shop window displays.

Imagine your own final outcome sitting in a room next to all your development work, your sketchbook, your samples, notes, et cetera.

Could someone make a clear connection between them? That's how you know your final outcome really reflects your intention.

Being selective about your work helps refine your intention.

Review your designs and ask, which idea best shows your concept and inspiration? Which design feels most exciting or meaningful as a final outcome? Which is most achievable in the time you have and with the resources available? A final outcome doesn't need to be large scale or fully finished, but it should be resolved enough that it effectively communicates the intended concept.

Designers often revisit and develop their concepts in later works.

Sofia has made her final outcome.

How effectively has she resolved her ideas? Let's have a look.

So Jun says, "It closely resembles her creative journey.

I can see how the artists and experiments helped her develop these ideas." And Izzy says, "The techniques are very effective, but she missed off an important part of her design, so it doesn't quite fully resolve her concept and intention yet." Okay, Sofia reviews her creative journey.

Let's take a look.

Okay.

We can see her influences.

We can see the connections to nature.

We can also observe her colour inspirations and her textures and form and shape.

And we can also see how she started to work with the materials for her final piece and her experiments, but also her initial quick design sketches of exploring those potential ideas to work towards her final piece.

And here we have the final outcome.

You could create a small-scale version using: prototypes, an initial model or version of a product that serves as an example for evaluation and pitching ideas; mockups, digitally or by collaging into a space, e.

g.

public sculpture, gallery, product in a room, et cetera; displays, as part of a collection or 3D sculptural installation; adverts, a design as part of a campaign, e.

g.

poster or a film; maquettes, which are small-scale models of a final sculpture.

Okay, let's have a check-in for understanding.

Which of the following could be possible 3D design final outcomes? Could it be A, a small-scale version of a chair; B, a mock-up of a sculpture in a garden; C, an animation advertising your new speaker design; or D, a rough sketch of different ideas? So which of the following could be possible 3D design final outcomes? Let's pause here for a moment and then we'll come back to look at the answer.

Okay, now for the reveal.

Actually, you've got three answers here.

So the question was, which of the following could be possible 3D design final outcomes? And the answer is A, a small-scale version of a chair, and B, a mockup of a sculpture in a garden, and C, an animation advertising your new speaker design.

Izzy and Jun have selected their ideas.

Izzy states, "My outcome will be a 3D photomontage made into a model theatre style set.

I want to reflect the artists that inspired me and portray my concept, which is based on reflecting my heritage." Jun: "I'll create a model structure inspired by a seedhead and James Lake.

I'll use card and make it accessible.

It reflects harmony with nature." Select one of your designs and begin creating it.

Your final outcome could be a mini version of the outcome, a maquette or model, a prototype with part of the design completed in detail.

It could be a digital mock-up placed in situ, e.

g.

on a model or in a room setting.

Or it could be a small part of a collection or 3D sculptural installation.

Or a design as part of an advertising campaign.

So let's continue.

Select one of your designs and begin creating it.

Your work may have looked like.

"So this is my final outcome.

I made a small model of my sculpture by stitching lines into dissolvable fabric and shaping it while it was wet." Okay, so the next stage is to review your creative journey and to explain your decisions.

Use these sentence starters to help you, or alternatively, come up with your own.

This design reflects my concept by.

My artist inspiration can be seen in.

I used technique or material, which you put into the space here, to, et cetera.

I changed or developed this part to improve.

This outcome connects to my previous samples by.

If I had more time, I would.

Let's pause the video here whilst you complete your practical task.

Okay, let's continue to review your creative journey and explain your decisions.

You may have laid your workout like this.

So you're showing your drawings, your experiments, your maquettes, your models, and the different techniques that you've employed in this process.

Okay, so Aisha's explanation.

"This outcome successfully reflects my concept: ancient landscapes and the passage of time.

I traced the form of the weathered, eroded surfaces in paper and with dissolvable fabric.

If I had time, I would develop the top stitching to explore the shapes and patterns.

My work's ideal scale would be room-sized." Okay, so here we are at the summary, at the conclusion of our design journey and just finishing off our planning and creating a final 3D piece.

What do we need to consider? So planning helps ensure your final outcome reflects your ideas and style.

Choosing techniques and materials should support your design voice.

A final piece or outcome should show thought, skill, and a personal response.

Your ideas and techniques should be resolved enough that they effectively communicate the intended concept.

I look forward to seeing you next time.