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Hello, everybody.
It's Mrs. Franzsen here.
It's really good to see you.
Thank you for coming to my lesson.
I hope that you are as excited as me to learn about animation today.
Are you ready? Then let's get started.
Our lesson today is called Reviewing an Animation, and by the end of this lesson, you will be able to review and improve an animation.
Let's look closely at our keywords for today.
So these keywords are very important because we use them all the way through the lesson.
So I want you to make sure your ears are switched on and you are listening for our three keywords today.
We've got review, feedback and delete, and I want you to make sure that you listen carefully to the words and the definitions as I explain them now.
Our first word is review, review.
When you review something, you look carefully at a piece of work, seeing what is good and what can be improved.
Our next keyword is feedback, feedback.
Feedback is helpful advice or ideas from someone else about how to improve your work.
Our last keyword today is delete, delete.
To delete something is to remove something digitally.
In the first part of the lesson, you are going to review an animation.
What does review mean? Sofia says, "Review means to look at your work carefully." Alex says, "You can think about what's good and what could be even better." Jun says, "I reviewed my story by reading it out loud to see if it made sense, then I fixed a part that I didn't like." And Jacob says, "I reviewed my sandwich by tasting it.
I decided that it needed more jam." How would you review a stop-frame animation? Maybe you want to pause the video here and have a think about that question.
In stop-frame animation, each of the pictures you take to make the animation is called a frame.
You can see some frames here from a cat animation.
When you create your project frame by frame, you can sometimes make a mistake.
You can review an animation by watching what you have created so far.
Let's do a check here.
The question is, what does review mean? Is it A: to delete your project, B: to watch your project and look for ways to improve it, C: to add music to a project, or D: to share your project without checking it? Pause the video and think about your answer.
Welcome back.
The question was, what does review mean? And the answer was, B.
Review means to watch your project and look for ways to improve it.
Well done for thinking about that question.
You don't only need to review at the end of a project.
When making stop motion animation, you should keep checking all the way through.
That way, it's easier to see mistakes and fix them.
You can also see what parts of the project are working well and that can be quite motivating if you see your project and notice some really good bits about it and it makes you even more excited to continue with it.
There are different methods of reviewing.
Stars and wishes is one way to review.
When you look at your project, think of a star, one thing that's going well or a wish, one thing that you would like to improve or fix.
Sofia and Alex are reviewing using stars and wishes.
Sofia says, "My stars are that my characters look good, and my background is stuck down securely." That's an important one.
And Alex says, "My wish is to keep my device more still so that my animation looks smoother." So both Sofia and Alex are talking about having to try and keep things still and secure so that their animation looks really good.
Let's do a check here.
You should only review your work at the very end.
Pause the video and think about your answer.
Welcome back.
The answer was false.
Why? The answer was false because you can stop and review your work at any time to see what's going well and what you would like to improve.
Well done for thinking about that question.
Reviewing can help you find mistakes early.
Make sure you do not move your device or your background.
If you've kept everything the same, it will be easy to take new pictures and improve your animation, because sometimes when you're reviewing, you notice that something's not right and you probably want to go back right away and try and add extra pictures into your animation, and it's quite easy to do that if you've already got your device and background set up exactly how they were before.
Jun has been creating a stop-frame animation using two printed soldier characters.
Jun says, "I have been enjoying making my animation.
There have been some tricky parts, like only making small movements with the characters." He decides to stop and review his work.
Jun says, "Let's see how my animation looks so far." How do you think it will look? Now we are gonna get a chance to see it for ourselves because we are going to look at Jun's animation by watching this clip.
Uh-oh.
Jun says, "I can see some mistakes in my animation." He's looking a bit sad there.
Alex says, "There are some good parts too." I'm really glad Alex noticed that because when you do look at a project, you will see maybe some problems, but there are always some good things to notice as well.
So for the first task, I want you to review Jun's animation.
So we're going to find three problems in the animation.
We're going to look for one good part, and then I want you to think of one thing you would change.
So let's watch the clip again before we get to the questions.
So I'm going to watch the clip again with you and then we're going to pause the video to work on our three questions.
Welcome back.
Let's look at the answers here.
So the first question was finding three problems in the animation.
So I've got that I can see the sticky tack holding the soldiers.
Someone's hair comes into the frame and the sword gets bent when the soldier moves.
Oh no! The second question was about looking for one good part.
Now you might have chosen all different kinds of things.
And I wrote the following: I said there are some good small movements at the beginning.
The background stays still and the camera mostly stays quite still.
For the third question, I want you to think of one thing that you would change.
So you might have noticed all different things, but I said that I would make sure the character movements stay smooth all the way through by adding more frames and using small movements.
Well done for all of your hard work in that task.
In the next part of the lesson, we are going to improve an animation based on feedback.
Okay, let's hear from Jun now.
He's looking a bit upset.
He says, "Some of my frames are okay, but I made mistakes in some of them.
My animation doesn't look right.
I will have to delete my project and start again." Oh no! What could Jun do instead of starting again? I wonder if you could think of something else.
Pause the video here and have a think.
Sofia and Alex have been helping Jun review his stop-frame animation.
Sofia said, "The character movements at the start were smooth." And Alex said, "I noticed somebody's hair in some frames." You might have noticed these things too when you were reviewing Jun's animation.
When you give advice to someone like this, it's called feedback.
So feedback is one of our keywords.
Sofia says, "How about adding more frames with small movements?" And Alex says, for his feedback, "You could try deleting some frames that you don't want." Now we'll get to that deleting keyword just now.
When you give feedback, try and think of ways to improve the project.
Which is the best feedback? So here's three examples of feedback.
Which one is the best? Jacob says, "I like your story idea.
Try to move your characters just a tiny bit in each frame." Sofia said, "Watch out for your background as it's slipping in those frames." Alex said, "Delete all of your frames.
I don't like your story idea." Pause the video and think about which one of these is the best feedback.
Welcome back.
The answer is A.
The best feedback looks for good parts of a project and gives ways to improve it.
So even though Sofia did give some feedback, she didn't offer any ways to improve it, which is why Jacob had the best feedback.
Well done if you got that one right.
If you notice mistakes when you review your animation, you can fix them.
The easiest way to do this is to remove some frames.
This lesson will be using the iMotion app.
Other animation apps will have different steps to remove the frames, and if you're using a different app, then that's okay.
You might just need to get a grown up to help you delete the frames if you are not sure how to do it.
Deleting is removing a frame.
It is taking the frame out of an animation.
The rest of the animation will still be there.
So we've got an example here of deleting.
We're selecting the frame that we want to delete.
We are removing it, and then, the rest of the animation will still be there.
So it will come along and fill in the gap as if that frame was never there in the first place.
Okay, we're gonna do a check now.
It is time to fill in the blanks.
So we have got three words in our fill in the blanks today.
All three of them are keywords.
So we have got delete, review, and feedback.
Now let's see where they should go.
I'm going to read the fill in the blank sentences out loud, and I'm going to leave blank spaces and I want you to go off and work on that once I'm done.
So, "When I finish my animation, I should it by watching it carefully.
I can ask for to find out ways of making it better.
If I see a mistake, I can the bad frame and take another picture." Off you go, you can pause the video here and I'll be here to give you the answers when you get back.
Welcome back.
Let's look at the answers for the fill in the blanks.
"When I finish my animation, I should review it by watching it carefully.
I can ask for feedback to find ways of making it better.
If I see a mistake, I can delete the bad frame and take another picture." Well done for working on this check.
In iMotion press stop to review your animation.
The stop button is at the bottom right of the screen.
Use the controls to move through your animation.
We've got controls here.
You've got forwards and backwards and play.
Press the delete button to remove a frame.
The delete button is to the right of the controls.
You can see it's got a photo icon with a little minus on it.
Press the delete button again to confirm.
Confirm means it's just checking you do want to delete, so you press it a second time.
It's time now to watch the deleting frames video clip.
Play your animation back and look for the frames that you want to delete.
Use the controls at the bottom of the picture to move through your animation.
The forward button lets you move through the animation slowly, frame by frame to find the frame that you want to remove.
Once you've found the frame, you can press the delete button to remove it.
You press the delete button again to confirm your choice.
And now the frame has been deleted.
Okay, we're gonna get ready to do our second task now.
This is Task B where you are going to improve an animation.
So the first step is to review your stop-frame animation, then delete any incorrect frames, take new pictures to replace them.
When your animation is finished, share it with a partner.
Can you improve your animation based on feedback? When giving feedback, try to think about the parts of the project that you like and how it can be better.
Off you go now, it's time to go and work on your animation and giving feedback as well.
Welcome back.
I'm sure you had lots of fun today working on your animations; changing things, deleting some frames, and giving feedback to each other.
That was excellent.
Let's look at two examples of feedback here.
Jun said, "Your animation is fun to watch.
I saw your sleeve there so you could delete that frame." And Jacob says, "I like your story idea.
Try to move your characters just a tiny bit in each frame." So what I like about these examples of feedback is that both of them have chosen something that they liked, pointed out that they enjoyed, a good part of the animation, and then they also have a suggestion on what they could fix.
So that is a really good way to give balanced feedback.
Well done for all of your hard work.
You worked really hard in this lesson.
I'm going to give a summary of the learning that we did today in this lesson, Improve an animation based on feedback.
Reviewing is looking carefully at a piece of work, seeing what is good and what can be improved.
Feedback is helpful advice or ideas from someone else about how to improve your work.
When giving feedback, try to think about the parts of the project that you like and how it could be better.
Stop-frame animations can be improved by deleting bad frames.
You've worked really hard today, so thank you for all of your effort.
I really enjoyed working with you today, and I hope to see you again soon.