View all lessons
This lesson will soon be taken down.
We've made brand new and improved lessons for you.
Read the help article
Year 11
•
Computing
Selection challenge
Lesson outcome
In this lesson, we will complete the 'make' part of PRIMM. We will complete an activity to create a joke machine. This will allow us to apply our new knowledge to a new, but similar scenario.
Introduction
Prepare
Starter quiz
Activate - 3 Questions
Lesson video
Learn
Exit quiz
Check - 2 questions
Let's get ready