Myths about teaching can hold you back
- Year 9
- Year 9
Test and evaluate a wearable product
I can test and evaluate a product.
Lesson details
Key learning points
- Observing the user using a product is one method of testing a product.
- Products are evaluated against the design brief.
Keywords
Feedback - comments on a design to help improve or refine it
Analyse - examine something in detail
Modifications - making changes or adjustments to improve or alter a design
Evaluate - to judge how a product meets chosen criteria
Common misconception
Evaluating is one person's opinion.
Evaluating is most effective if it involves more than one person's opinion and data gathered from testing.
To help you plan your year 9 design and technology lesson on: Test and evaluate a wearable product, download all teaching resources for free and adapt to suit your pupils' needs...
To help you plan your year 9 design and technology lesson on: Test and evaluate a wearable product, download all teaching resources for free and adapt to suit your pupils' needs.
The starter quiz will activate and check your pupils' prior knowledge, with versions available both with and without answers in PDF format.
We use learning cycles to break down learning into key concepts or ideas linked to the learning outcome. Each learning cycle features explanations with checks for understanding and practice tasks with feedback. All of this is found in our slide decks, ready for you to download and edit. The practice tasks are also available as printable worksheets and some lessons have additional materials with extra material you might need for teaching the lesson.
The assessment exit quiz will test your pupils' understanding of the key learning points.
Our video is a tool for planning, showing how other teachers might teach the lesson, offering helpful tips, modelled explanations and inspiration for your own delivery in the classroom. Plus, you can set it as homework or revision for pupils and keep their learning on track by sharing an online pupil version of this lesson.
Explore more key stage 3 design and technology lessons from the Functional prototypes: wearable technology unit, dive into the full secondary design and technology curriculum, or learn more about lesson planning.
Equipment
Licence
Prior knowledge starter quiz
6 Questions
Q1.Order the stages of designing.
Q2.What is a cutting list?
Q3.What is happening in this image?

Q4.What other tools and equipment should be used when cutting with a scalpel?
Q5.What method would give the most professional look when joining hook and loop to fabric?
Q6.Match the keywords with the correct definition.
process of refining and improving a design
explain why something is done, or believed to be right
improving and building on design ideas to make them better
a deliberate choice to meet a requirement or solve a problem