Lesson planning

24 September 2025

Teaching computing that matters

Stuart Davison

Computing Subject Lead

Technology is shaping every part of modern life - from paying bills on a phone to making safe choices in a world of AI-powered tools. For today’s pupils, understanding computing isn’t just about coding; it’s about thinking critically, acting responsibly and connecting learning to the real world.

Oak’s brand new computing curriculum and free, adaptable lesson resources, developed in partnership with subject experts at the Raspberry Pi Foundation, are designed to meet that challenge. Explore the new curriculum:

Building knowledge for a technology-driven world

The curriculum builds strong foundations in algorithms, programming, data and systems. Each topic is sequenced carefully so knowledge grows over time, helping pupils to see connections and develop a secure understanding. For example, in year 3 pupils learn about events and actions in programs using block-based programming. The concepts covered in primary school progress through into secondary school, where pupils use these same concepts to program using text-based languages in lessons such as the year 8 lesson writing a text-based program.

Lessons embed consistent, age-appropriate vocabulary, empowering pupils to articulate complex ideas with confidence. By weaving technology’s impact throughout, pupils explore not only how computers work, but why responsible, ethical use matters for individuals and society.

A selection of resources from Oak's year 8 lesson 'year 8 Machine Learning and Artificial Intelligence'.

Creativity, curiosity and real-world relevance

Oak’s lessons go beyond theory. Practical, engaging tasks invite pupils to apply concepts in meaningful contexts - whether that’s understanding how data travels across networks or recognising the influence of AI in everyday life. In year 1 pupils choose suitable tools and colours to make an image in the style of Kandinsky to understand how computers can be tools used to express yourself as seen in the lesson choosing the right digital painting tool. In year 9 you can teach pupils about how machine learning models are developed to help pupils recognise how best to harness generative technology in the unit machine learning using the micro:bit.

Real-world examples make abstract ideas tangible, fostering curiosity and creativity. Pupils see computing not as an isolated subject but as a powerful tool for solving problems and expressing ideas.

Developing responsible digital citizens

Digital citizenship runs through the curriculum. Regular opportunities for discussion and reflection encourage pupils to consider the human side of technology: its effect on communities, the responsibilities of sharing online and the ethics of emerging innovations. This approach helps pupils become thoughtful, informed users and creators of technology - ready to navigate challenges and opportunities in an ever-changing digital landscape. In year 4 pupils explore the reliability of content on the World Wide Web and in year 10 they look at ethical issues and biases in AI-generated images in the lesson understanding image generators.

Future-ready skills for every pupil

In a world where technology is constantly evolving, pupils need more than just technical know-how - they need the confidence to adapt and thrive. Oak’s computing curriculum equips them with practical skills, critical thinking and the mindset to explore and innovate. By connecting computing to their lives today, it prepares them to shape the world they will inherit tomorrow.

Oak’s new computing curriculum and lesson resources offer you a way to save valuable planning time while delivering meaningful, relevant, and inspiring computing education. Rooted in expert design and real-world relevance, these lessons help every pupil build the knowledge, creativity and digital responsibility they need to succeed.