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Inclusive Design: Mental Health and Wellbeing
Year 10
•
Design and technology
We've put the lessons in order helping you build on what you've learned before so it’s best to start with the first lesson of a unit.
Choose a lesson
(14)
1
What is inclusive design?
2
Identifying challenges and opportunities
3
Empathy and user understanding
4
Using research to inform design requirements
5
Idea generation
6
Idea evaluation and selection
7
Low-fidelity prototyping
8
Basic testing and feedback
9
Iteration and refinement
10
Medium-fidelity prototyping
11
Advanced testing and feedback
12
High-fidelity prototyping
13
Considerations for production
14
Inclusive design in industry