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Events and actions in programs
Year 3
•
Computing
We've put the lessons in order helping you build on what you've learned before so it’s best to start with the first lesson of a unit.
Choose a lesson
(6)
1
Moving a sprite
2
Program a sprite to move around a maze
3
Using the pen tool in a program
4
Adding features to a program
5
Debugging movement
6
Creating a maze project