Using a graphic design sketchbook in experimental ways
I can use a sketchbook as a space for playful and expressive experimentation.
Using a graphic design sketchbook in experimental ways
I can use a sketchbook as a space for playful and expressive experimentation.
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Lesson details
Key learning points
- Both artists and graphic designers use sketchbooks for creative exploration.
- Graphic design is often based on themes and concepts rather than just aesthetics.
- Experimental media play is a process where graphic designers push beyond their usual media or conventional tools.
Keywords
Theme - the specific subject or content that the artwork focuses on
Experimental - the process of exploring new and unconventional tools, materials, and techniques
Exploration - the process of experimenting with different ideas, styles, and techniques to discover new creative possibilities
Common misconception
Only artists use skectchbooks.
Both artists and graphic designers use sketchbooks for creative exploration. The way they use them may differ in purpose, content, and process.
To help you plan your year 10 art and design lesson on: Using a graphic design sketchbook in experimental ways, download all teaching resources for free and adapt to suit your pupils' needs...
To help you plan your year 10 art and design lesson on: Using a graphic design sketchbook in experimental ways, download all teaching resources for free and adapt to suit your pupils' needs.
The starter quiz will activate and check your pupils' prior knowledge, with versions available both with and without answers in PDF format.
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The assessment exit quiz will test your pupils' understanding of the key learning points.
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Explore more key stage 4 art and design lessons from the Graphic Communications unit, dive into the full secondary art and design curriculum, or learn more about lesson planning.