The role of a sketchbook in developing your 3D practice
I can create an exploratory sketchbook that reflects my artistic voice
The role of a sketchbook in developing your 3D practice
I can create an exploratory sketchbook that reflects my artistic voice
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Lesson details
Key learning points
- A sketchbook is a space to think, plan, collect, and test ideas.
- Sketchbooks show how your ideas grow through notes, samples, and drawings.
- Experimental sketchbooks help you take creative risks and reflect.
Keywords
Sketchbook - a tool for artists to experiment, record ideas and develop their creative process
Creative journey - a creative journey is the ongoing process of exploring, developing, and expressing ideas
Common misconception
Sketchbooks have a set format, and must be presented in the 'right' way.
Sketchbooks are a personal record of your own creative journey, but in the GCSE course they also allow you to gain marks, so sometimes we recommend working in a certain way to help you achieve.
To help you plan your year 10 art and design lesson on: The role of a sketchbook in developing your 3D practice, download all teaching resources for free and adapt to suit your pupils' needs...
To help you plan your year 10 art and design lesson on: The role of a sketchbook in developing your 3D practice, download all teaching resources for free and adapt to suit your pupils' needs.
The starter quiz will activate and check your pupils' prior knowledge, with versions available both with and without answers in PDF format.
We use learning cycles to break down learning into key concepts or ideas linked to the learning outcome. Each learning cycle features explanations with checks for understanding and practice tasks with feedback. All of this is found in our slide decks, ready for you to download and edit. The practice tasks are also available as printable worksheets and some lessons have additional materials with extra material you might need for teaching the lesson.
The assessment exit quiz will test your pupils' understanding of the key learning points.
Our video is a tool for planning, showing how other teachers might teach the lesson, offering helpful tips, modelled explanations and inspiration for your own delivery in the classroom. Plus, you can set it as homework or revision for pupils and keep their learning on track by sharing an online pupil version of this lesson.
Explore more key stage 4 art and design lessons from the 3D Design unit, dive into the full secondary art and design curriculum, or learn more about lesson planning.
Equipment
Visual sources, art materials such as pens, inks, watercolours, mark making materials, paper, scissors etc.
Licence
Prior knowledge starter quiz
6 Questions
Q1.What does experimentation mean?
Q2.Match the words with their definitions:
improve your work by making small adjustments
test and play with ideas, techniques and materials
show what you did through drawing, annotation and photos