- Year 2
Programming multiple sprites and backgrounds
I can modify a design to create my own quiz questions.
- Year 2
Programming multiple sprites and backgrounds
I can modify a design to create my own quiz questions.
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Lesson details
Key learning points
- Each sprite must be selected to add commands specific to that sprite.
- The 'Start on tap' block triggers specific actions.
- The sequence of blocks determines the behaviour of the program.
Keywords
Quiz - a game where you answer questions to see if you are right
Background - the still picture behind sprites
Say block - a command block that makes a sprite show words in a speech bubble
Common misconception
Selecting a sprite automatically assigns it to the background that you want it on.
You need to manually place sprites and ensure their code corresponds to the intended background.
To help you plan your year 2 computing lesson on: Programming multiple sprites and backgrounds, download all teaching resources for free and adapt to suit your pupils' needs...
To help you plan your year 2 computing lesson on: Programming multiple sprites and backgrounds, download all teaching resources for free and adapt to suit your pupils' needs.
The starter quiz will activate and check your pupils' prior knowledge, with versions available both with and without answers in PDF format.
We use learning cycles to break down learning into key concepts or ideas linked to the learning outcome. Each learning cycle features explanations with checks for understanding and practice tasks with feedback. All of this is found in our slide decks, ready for you to download and edit. The practice tasks are also available as printable worksheets and some lessons have additional materials with extra material you might need for teaching the lesson.
The assessment exit quiz will test your pupils' understanding of the key learning points.
Our video is a tool for planning, showing how other teachers might teach the lesson, offering helpful tips, modelled explanations and inspiration for your own delivery in the classroom. Plus, you can set it as homework or revision for pupils and keep their learning on track by sharing an online pupil version of this lesson.
Explore more key stage 1 computing lessons from the Building sequences in programs unit, dive into the full primary computing curriculum, or learn more about lesson planning.
Equipment
Pupils will need access to a device with block-based programming software. Examples in this lesson use ScratchJr https://oak.link/scratch-jr
Licence
Prior knowledge starter quiz
4 Questions
Q1.What is the name of an object that can be controlled by a program?
Q2.What is the name of this block?

Q3.Which one is not a background?



Q4.What is the name of a precise set of ordered steps that can be followed by a human or a computer to do a task?
Assessment exit quiz
4 Questions
Q1.Match the keywords to the definitions.
a game where you answer questions to see if you are right
the still picture on the stage in ScratchJr
a command block that makes a sprite show words in a speech bubble
Q2.To get a sprite onto the correct background ...
Q3.What kind of command block is the say block?

Q4.These blocks are called blocks.
