Make your own name badge
Lesson details
Learning outcome
I can recognise that objects can be combined in a 3D model.
Key learning points
- 3D objects can be manipulated.
- To rotate a shape, you need to select it and use the curved double-headed arrows.
- To see one or more of the rotate handles, you need to change the viewing angle.
- You can use an object more than once by duplicating it.
Keywords
Rotate - to turn around an axis
Duplicate - to make a copy of
Group - combining objects into a single object
Common misconception
Grouping an object turns all of the objects blue-coloured forever.
Objects can be ungrouped, which will return the objects to their original colours.
Teacher tip
You will need to be familiar with rotating, duplicating, and grouping 3D objects in Tinkercad.
Equipment
Pupils will need access to a device with 3D design software. Examples in this lesson use Tinkercad https://oak.link/tinkercad
Licence
Lesson video
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Prior knowledge starter quiz
6 Questions
Q1.What appears around a 3D shape when you select it in Tinkercad?
Q2.What do you call the shapes that appear when you select a 3D object, and that can be used to change the object's size or position?
Q3.Match each handle to its function:
resize in two directions
resize in one direction
lift or lower the shape
change the colour
Q4.Which handle would you use to lift a shape above the workplane?
Q5.Put these actions in order for resizing a shape in two dimensions:
Q6.What is the word for making a 3D object larger or smaller?
Assessment exit quiz
6 Questions
Q1.Put these steps in order for rotating a 3D shape:
Q2.What must you do before rotating a 3D object?
Q3.What is the word for making a copy of an object in 3D modelling?
Q4.Put these actions in order for grouping objects:
Q5.What does the word 'group' mean in 3D modelling?
Q6.Which statement about grouping objects is a wrong?
To help you plan your 6 computing lesson on: Make your own name badge, download all teaching resources for free and adapt to suit your pupils' needs...
To help you plan your 6 computing lesson on: Make your own name badge, download all teaching resources for free and adapt to suit your pupils' needs.
The starter quiz will activate and check your pupils' prior knowledge, with versions available both with and without answers in PDF format.
We use learning cycles to break down learning into key concepts or ideas linked to the learning outcome. Each learning cycle features explanations with checks for understanding and practice tasks with feedback. All of this is found in our slide decks, ready for you to download and edit. The practice tasks are also available as printable worksheets and some lessons have additional materials with extra material you might need for teaching the lesson.
The assessment exit quiz will test your pupils' understanding of the key learning points.
Our video is a tool for planning, showing how other teachers might teach the lesson, offering helpful tips, modelled explanations and inspiration for your own delivery in the classroom. Plus, you can set it as homework or revision for pupils and keep their learning on track by sharing an online pupil version of this lesson.
Explore more key stage 2 computing lessons from the 3D Modelling unit, dive into the full primary computing curriculum, or learn more about lesson planning.