Making a desk tidy
I can create a 3D model for a given purpose.
Making a desk tidy
I can create a 3D model for a given purpose.
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Lesson details
Key learning points
- Dimensions in design software enable you to accurately resize and move shapes.
- Placeholders can be used to create holes in objects.
- A cylinder is a 3D shape with two circular faces connected by a rectangular section.
Keywords
Cylinder - a 3D shape with two circular faces connected by a rectangular section
Placeholder - something that temporarily marks a space
Hollow - having empty space inside
Common misconception
When you put a placeholder inside a shape, make sure both of them are flat on the workspace with no gap.
If you don't raise the placeholder off the workplane so there is a hole at the bottom of the shape, the shape will be completely hollow and can't work as a container.
To help you plan your year 6 computing lesson on: Making a desk tidy, download all teaching resources for free and adapt to suit your pupils' needs...
To help you plan your year 6 computing lesson on: Making a desk tidy, download all teaching resources for free and adapt to suit your pupils' needs.
The starter quiz will activate and check your pupils' prior knowledge, with versions available both with and without answers in PDF format.
We use learning cycles to break down learning into key concepts or ideas linked to the learning outcome. Each learning cycle features explanations with checks for understanding and practice tasks with feedback. All of this is found in our slide decks, ready for you to download and edit. The practice tasks are also available as printable worksheets and some lessons have additional materials with extra material you might need for teaching the lesson.
The assessment exit quiz will test your pupils' understanding of the key learning points.
Our video is a tool for planning, showing how other teachers might teach the lesson, offering helpful tips, modelled explanations and inspiration for your own delivery in the classroom. Plus, you can set it as homework or revision for pupils and keep their learning on track by sharing an online pupil version of this lesson.
Explore more key stage 2 computing lessons from the 3D Modelling unit, dive into the full primary computing curriculum, or learn more about lesson planning.
Equipment
Pupils will need access to a device with 3D design software. Examples in this lesson use Tinkercad https://oak.link/tinkercad
Licence
Prior knowledge starter quiz
6 Questions
Q1.What do you call it when you make a copy of a 3D object?
Q2.What must you do before you can rotate a 3D shape?
Q3.Which tool is used to rotate a 3D object in Tinkercad?
Q4.How can you see all the rotate handles on a 3D shape?
Q5.Put these actions in order for duplicating and moving a shape:
Q6.What should you do if you want to move several objects together in your model?
Assessment exit quiz
6 Questions
Q1.Match each keyword to its meaning:
a 3D shape with two circular faces
something that temporarily marks a space or makes a hole
empty space inside
to combine objects into one