Evaluating a quiz
I can improve and evaluate my program.
Evaluating a quiz
I can improve and evaluate my program.
These resources will be removed by end of Summer Term 2025.
Switch to our new teaching resources now - designed by teachers and leading subject experts, and tested in classrooms.
These resources were created for remote use during the pandemic and are not designed for classroom teaching.
Lesson details
Key learning points
- Programs can be evaluted against the initial design.
- Setup code is used to reset everything in a program.
- Programs are improved through debugging.
Keywords
Evaluate - to reflect on what has gone well and what you could improve in a project
Setup code - a group of commands that reset things back to how they should be at the start of the program
Common misconception
My quiz works perfectly the first time you run it, and that's all that matters.
You need setup code at the beginning of your program to reset everything, so that new users have the same experience.
To help you plan your year 5 computing lesson on: Evaluating a quiz, download all teaching resources for free and adapt to suit your pupils' needs...
To help you plan your year 5 computing lesson on: Evaluating a quiz, download all teaching resources for free and adapt to suit your pupils' needs.
The starter quiz will activate and check your pupils' prior knowledge, with versions available both with and without answers in PDF format.
We use learning cycles to break down learning into key concepts or ideas linked to the learning outcome. Each learning cycle features explanations with checks for understanding and practice tasks with feedback. All of this is found in our slide decks, ready for you to download and edit. The practice tasks are also available as printable worksheets and some lessons have additional materials with extra material you might need for teaching the lesson.
The assessment exit quiz will test your pupils' understanding of the key learning points.
Our video is a tool for planning, showing how other teachers might teach the lesson, offering helpful tips, modelled explanations and inspiration for your own delivery in the classroom. Plus, you can set it as homework or revision for pupils and keep their learning on track by sharing an online pupil version of this lesson.
Explore more key stage 2 computing lessons from the Using selection in programming to develop a quiz unit, dive into the full primary computing curriculum, or learn more about lesson planning.
Equipment
Pupils will need access to a device with block-based programming software. Examples in this lesson use Scratch https://oak.link/scratch
Licence
Prior knowledge starter quiz
6 Questions
Q1.What do we call a statement in a program that checks if something is True or False?
Q2.Why is it helpful to create a design before starting to write a program?
Q3.What word describes a problem in a program that needs fixing?
Q4.What is the main reason for testing a program?
Q5.Put these steps in order for fixing a bug in a program:
Q6.Match each keyword to its definition.
to plan how the program will work
to check if the program works
choosing between two possible conditions
an unexpected problem
Assessment exit quiz
6 Questions
Q1.What does it mean to evaluate a program?
Q2.Why is setup code important in a quiz program?
Q3.What do we call the process of finding and fixing errors in a program?
Q4.Put these steps in order for evaluating and improving a program:
Q5.Match each keyword to its description:
to reflect on what worked well and what could change
commands that reset things to how they should be at a program's start
to find and fix mistakes
to make something better