App development project part 1
Lesson details
Learning outcome
I can plan and build an app that includes user interaction.
Key learning points
- Planning apps involves deciding the layout, screens, and features.
- Wireframes and user requirements help you organise ideas before you create the app.
- Creating a prototype helps you test ideas before you build the final app.
Keywords
User requirement - something that the target audience wants in relation to the product
Wireframe - a plan that outlines the basic structure and layout of visual content
Prototype - an early model of a program or digital system
Common misconception
You should start creating an app without planning.
Planning first helps avoid confusion and mistakes and helps you build apps more efficiently.
Teacher tip
Pupils will have encountered many uses of apps in the world around them. Tailor the activities in the slides to best reflect the experiences pupils in your school will have had when using app-based technology.
Equipment
Pupils will need access to a device with phone app design software. Examples in this lesson use App Lab https://oak.link/app-lab which will require pupils to have a login to obtain access to edit.
Licence
Lesson video
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Prior knowledge starter quiz
6 Questions
Q1.What is the term for a separate page within an app that can display content or features?
Q2.What is the main purpose of having more than one screen in an app?
Q3.Which component allows users to move from one screen to another in an app?
Q4.A button allows a user to change between screens.
Q5.What is the advantage of each screen having its own layout and purpose?
Q6.Put these steps in order for moving to a new screen in an app:
Assessment exit quiz
6 Questions
Q1.What is the main reason for planning an app before starting to build it?
Q2.What do you call a plan that outlines the basic structure and layout of an app’s user interface?
Q3.What is the first thing you should do when starting a new app project?
Q4.Why should you consider user requirements when planning an app?
Q5.What is the first version of an app that shows the design and basic features called?
Q6.Put these steps in order for planning and creating an app:
To help you plan your 8 computing lesson on: App development project part 1, download all teaching resources for free and adapt to suit your pupils' needs...
To help you plan your 8 computing lesson on: App development project part 1, download all teaching resources for free and adapt to suit your pupils' needs.
The starter quiz will activate and check your pupils' prior knowledge, with versions available both with and without answers in PDF format.
We use learning cycles to break down learning into key concepts or ideas linked to the learning outcome. Each learning cycle features explanations with checks for understanding and practice tasks with feedback. All of this is found in our slide decks, ready for you to download and edit. The practice tasks are also available as printable worksheets and some lessons have additional materials with extra material you might need for teaching the lesson.
The assessment exit quiz will test your pupils' understanding of the key learning points.
Our video is a tool for planning, showing how other teachers might teach the lesson, offering helpful tips, modelled explanations and inspiration for your own delivery in the classroom. Plus, you can set it as homework or revision for pupils and keep their learning on track by sharing an online pupil version of this lesson.
Explore more key stage 3 computing lessons from the Mobile app development unit, dive into the full secondary computing curriculum, or learn more about lesson planning.