Setting project aims and objectives
Lesson details
Learning outcome
I can create SMART goals for a project and explain how iteration and interaction between project stages support effective planning.
Key learning points
- Objectives are smaller, manageable tasks that help achieve the overall user requirements of a project.
- SMART goals are used to set clear, focused objectives.
- Iteration refers to repeating stages or refining tasks to improve outcomes.
- Interaction occurs when stages of a project overlap, such as beginning planning while still completing initiation.
Keywords
SMART goals - a framework for setting goals that are: specific, measurable, achievable, realistic and timely
Iteration - repeating stages or refining tasks to improve outcomes
Interaction - occurs when stages of a project overlap, such as beginning planning while still completing initiation
Common misconception
Interaction can only occur between consecutive stages of the project lifecycle.
Interaction can happen across multiple stages of the project lifecycle.
Teacher tip
This lesson requires learners to have some knowledge of the project brief covered in lesson 2. If learners have not completed this lesson it may be worth providing them with the project brief supplied as Additional material in lesson 2.
Licence
Lesson video
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Prior knowledge starter quiz
6 Questions
Q1.Which stage of the project life cycle involves deciding what the project should achieve?
Q2.What document is examined at the start of a project to understand its aims and the work required?
Q3.Match each project stage to its main purpose.
define the project’s aim
organise tasks and resources
complete the work
review the project’s success
Q4.When should user requirements be identified in a project?
Q5.Which of these best describes a project constraint?
Q6.Put these actions in the order they should happen when starting a new project.
Assessment exit quiz
6 Questions
Q1.What is the main purpose of breaking a project into objectives?
Q2.Which of the following best describes a SMART goal?
Q3.What term describes the process of repeating or refining stages in a project to improve outcomes?
Q4.Arrange these actions to show how iteration can improve a project.
Q5.What term describes when stages of a project overlap and influence each other?
Q6.Which statement about interaction in the project lifecycle is correct?
To help you plan your 11 computing lesson on: Setting project aims and objectives, download all teaching resources for free and adapt to suit your pupils' needs...
To help you plan your 11 computing lesson on: Setting project aims and objectives, download all teaching resources for free and adapt to suit your pupils' needs.
The starter quiz will activate and check your pupils' prior knowledge, with versions available both with and without answers in PDF format.
We use learning cycles to break down learning into key concepts or ideas linked to the learning outcome. Each learning cycle features explanations with checks for understanding and practice tasks with feedback. All of this is found in our slide decks, ready for you to download and edit. The practice tasks are also available as printable worksheets and some lessons have additional materials with extra material you might need for teaching the lesson.
The assessment exit quiz will test your pupils' understanding of the key learning points.
Our video is a tool for planning, showing how other teachers might teach the lesson, offering helpful tips, modelled explanations and inspiration for your own delivery in the classroom. Plus, you can set it as homework or revision for pupils and keep their learning on track by sharing an online pupil version of this lesson.
Explore more key stage 4 computing lessons from the Using IT in project management unit, dive into the full secondary computing curriculum, or learn more about lesson planning.