Start your own project
Lesson details
Learning outcome
I can identify the user requirements and constraints of a project and use these to develop project documentation.
Key learning points
- A project brief is analysed to determine what the project is about and what needs to be completed.
- User requirements are the features or outcomes the client expects from the project.
- Project documentation can be used to set out what you hope to achieve during a project.
Keywords
Feasibility report - a document used in project management that assesses whether a project can be completed successfully
Project brief - this determines what the project is about and what needs to be completed
Common misconception
You cannot prevent things from going wrong in a project.
Things can be done to prevent negative things happening during a project - these are called mitigations.
Teacher tip
It may be helpful to have printed versions of the Project Brief ready prior to the lesson as this would support students who wish to highlight or add notes to a physical copy.
Licence
Lesson video
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Prior knowledge starter quiz
6 Questions
Q1.Arrange the stages of the project life cycle in the correct order.
Q2.What do we call the features or outcomes the client wants from a project?
Q3.Why is it important to analyse the project brief at the start of a project?
Q4.Which of the following is an example of a project constraint?
Q5.Which stage of the project life cycle comes directly after planning?
Q6.Which of the following best describes the purpose of copyright?
Assessment exit quiz
6 Questions
Q1.What is the main purpose of analysing a project brief?
Q2.What are user requirements in a project?
Q3.What is the term for an action or strategy put in place to reduce the impact of a potential problem in a project?
Q4.Which document is used to check whether a project is practical and achievable?
Q5.Arrange these steps in the correct order for starting a project.
Q6.Why is project documentation important throughout a project?
To help you plan your 11 computing lesson on: Start your own project, download all teaching resources for free and adapt to suit your pupils' needs...
To help you plan your 11 computing lesson on: Start your own project, download all teaching resources for free and adapt to suit your pupils' needs.
The starter quiz will activate and check your pupils' prior knowledge, with versions available both with and without answers in PDF format.
We use learning cycles to break down learning into key concepts or ideas linked to the learning outcome. Each learning cycle features explanations with checks for understanding and practice tasks with feedback. All of this is found in our slide decks, ready for you to download and edit. The practice tasks are also available as printable worksheets and some lessons have additional materials with extra material you might need for teaching the lesson.
The assessment exit quiz will test your pupils' understanding of the key learning points.
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Explore more key stage 4 computing lessons from the Using IT in project management unit, dive into the full secondary computing curriculum, or learn more about lesson planning.