Year 11
Year 11
Battle boats design
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Lesson details
Key learning points
- In this lesson, we will design our Battle Boats game using either Pseudocode or Flowchart in preparation for programming the solution in the next lesson: 'Battle boats code'.
Licence
This content is made available by Oak National Academy Limited and its partners and licensed under Oak’s terms & conditions (Collection 1), except where otherwise stated.
3 Questions
Q1.
How many grids does each player in Battle Boats have?
1
3
4
Q2.
How many boats does each player in Battle Boats have?
2
3
4
6
Q3.
How many KEY tasks are in the Battle Boats scenario?
5
6
8
3 Questions
Q1.
True or False: Your design stage MUST provide a full solution to the problem.
True
Q2.
True or False: For your project you need to design using pseudocode AND a flowchart.
True
Q3.
True or False: Creating a structure diagram is compulsory for this project.
True