- Year 11
- OCR
Software design principles
I can define and explain key software design principles.
- Year 11
- OCR
Software design principles
I can define and explain key software design principles.
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Lesson details
Key learning points
- Software design principles are guidelines that help developers write clean, efficient and maintainable code.
- Good design makes code easier to read, test and change.
Keywords
Modularity - breaking software into independent, self-contained units or modules
Abstraction - focusing on the important parts of a problem and ignoring irrelevant detail
Readability - how easily someone can understand your code
Maintainability - making software easy to change, fix or update later on
Common misconception
If you are developing code for a project on your own, you don't need to worry about software design principles.
Even if your code isn't used by others, it is a good idea to follow software design principles in case you have to revisit or develop your code later on.
To help you plan your year 11 computer science lesson on: Software design principles, download all teaching resources for free and adapt to suit your pupils' needs...
To help you plan your year 11 computer science lesson on: Software design principles, download all teaching resources for free and adapt to suit your pupils' needs.
The starter quiz will activate and check your pupils' prior knowledge, with versions available both with and without answers in PDF format.
We use learning cycles to break down learning into key concepts or ideas linked to the learning outcome. Each learning cycle features explanations with checks for understanding and practice tasks with feedback. All of this is found in our slide decks, ready for you to download and edit. The practice tasks are also available as printable worksheets and some lessons have additional materials with extra material you might need for teaching the lesson.
The assessment exit quiz will test your pupils' understanding of the key learning points.
Our video is a tool for planning, showing how other teachers might teach the lesson, offering helpful tips, modelled explanations and inspiration for your own delivery in the classroom. Plus, you can set it as homework or revision for pupils and keep their learning on track by sharing an online pupil version of this lesson.
Explore more key stage 4 computer science lessons from the Python programming project unit, dive into the full secondary computer science curriculum, or learn more about lesson planning.
Equipment
Licence
Prior knowledge starter quiz
6 Questions
Q1.What document outlines the goals, scope and requirements of a project?
Q2.What is the main purpose of a project brief?
Q3.When analysing a project brief, what are you trying to understand?
Q4.What does “outputs” mean in the context of a programming project?
Q5.Arrange these steps in the correct order for analysing a project brief:
the person or organisation that requests and funds the project
easy for people to use and understand
the actions or tasks a program can perform
gathers and defines what the system must achieve
writes and tests the code for the software
Q6.What should you do if a requirement in the project brief is unclear?
Assessment exit quiz
6 Questions
Q1.Which of the following best describes the main purpose of software design principles?
Q2.Why is modularity useful in software design?
Q3.What is the term for focusing on only the most important features of a problem while ignoring unnecessary details?
Q4.What word describes how easy it is for someone else to understand your code?
Q5.Why should you use software design principles even if you are the only one writing the code?
Q6.Match each scenario to the principle it best demonstrates:
code is split into functions for each task
comments explain what each function does
unnecessary details are hidden from the user
code can be easily updated for new requirements