New and emerging technologies informing design decisions
I can use specific examples to explain the impact of new and emerging technologies on the design of products.
New and emerging technologies informing design decisions
I can use specific examples to explain the impact of new and emerging technologies on the design of products.
These resources will be removed by end of Summer Term 2025.
Lesson details
Key learning points
- Market pull and technology push impact on design decisions.
- Obsolescence impacts on design decisions.
- Fashion and inclusivity impact design decisions.
- New and emerging technologies impact design decisions; e.g. biopol versus synthetic polymers
Keywords
Design decision - a deliberate choice to meet a requirement or solve a problem
Market pull - designers develop products in response to users' needs and wants
Technology push - innovations developed by companies are sold onto the user
Obsolete - a product that is no longer used or useful
Planned obsolescence - products deliberately designed to fail or become quickly outdated
Common misconception
All new technology is good and we should use it.
New technology can be good but may also have negative consequences which responsible designers must consider.
To help you plan your year 11 design and technology lesson on: New and emerging technologies informing design decisions, download all teaching resources for free and adapt to suit your pupils' needs...
To help you plan your year 11 design and technology lesson on: New and emerging technologies informing design decisions, download all teaching resources for free and adapt to suit your pupils' needs.
The starter quiz will activate and check your pupils' prior knowledge, with versions available both with and without answers in PDF format.
We use learning cycles to break down learning into key concepts or ideas linked to the learning outcome. Each learning cycle features explanations with checks for understanding and practice tasks with feedback. All of this is found in our slide decks, ready for you to download and edit. The practice tasks are also available as printable worksheets and some lessons have additional materials with extra material you might need for teaching the lesson.
The assessment exit quiz will test your pupils' understanding of the key learning points.
Our video is a tool for planning, showing how other teachers might teach the lesson, offering helpful tips, modelled explanations and inspiration for your own delivery in the classroom. Plus, you can set it as homework or revision for pupils and keep their learning on track by sharing an online pupil version of this lesson.
Explore more key stage 4 design and technology lessons from the Core principles unit, dive into the full secondary design and technology curriculum, or learn more about lesson planning.
Equipment
Content guidance
- Risk assessment required - equipment
Supervision
Adult supervision required
Licence
Starter quiz
6 Questions
fingerprint technology
voice recognition technology
image recognition
chatbots
delivering blood samples from hospitals to laboratories
entering buildings that are on fire
Exit quiz
6 Questions
Designers develop products in response to user’s needs and wants.
Innovations are developed and then sold to the user.
A product that is no longer used or useful.
A product is purposely designed to come to the end of its life.
environmental
ethical
ethical
ethical
environmental
reduces carbon footprint
reduces traffic or congestion
can be an infringement on privacy
could get stuck in trees or overhead cables
market pull
technology push
technology push
market pull
technology push