Choose exam board for KS4 Computer Science (GCSE)
Choose exam board for KS4 English
Choose exam board for KS4 French
Choose exam board for KS4 Geography
Choose exam board for KS4 German
Choose exam board for KS4 History
Choose tier for KS4 Maths
Choose exam board for KS4 Music
Choose exam board for KS4 Physical education (GCSE)
Choose exam board for KS4 Religious education (GCSE)
Choose exam board for KS4 Spanish

      Lesson details

      Learning outcome

      I can use horizontal resequencing to create a contrasting section of music that responds to a sudden change in the action.

      Key learning points

      1. Adaptive music in video games uses two techniques to respond to a player’s actions.
      2. These are vertical layering and horizontal resequencing.
      3. In horizontal resequencing, new sections of contrasting music are used to match big changes in the game.
      4. Many different sections are created, so that the music can respond to any one of the possible changes.
      5. A typical example is using different musical ideas to represent victory or loss in a racing game.

      Keywords

      • Adaptive music - music that can change by reacting to a stimulus; video game music reacts to the player's actions

      • Linear loop - a repeating musical idea in a video game that can be looped indefinitely

      • Horizontal resequencing - where a new section of music begins in response to a player's action

      • Vertical layering - where layers of music are 'stacked' on top of each other and change in response to the player’s actions

      Common misconception

      In horizontal resequencing, new musical sections should completely contrast with the preceeding section.

      There should be contrast, but there also needs to be a feeling of continuity. Using some consistent features (like tempo, key, timbre) can help to create a feeling of some continuity, while still creating a large contrast.

      Teacher tip

      An extension to this task is to challenge pupils to envisage other scenarios that could take place in a racing game (e.g. a crash, a build up to a race, being overtaken) and to create appropriate musical sections for them. Using numerous musical cues like this is typical practice in video games.

      Equipment

      DAW, notation software, keyboard or other suitable instrument as a composition tool

      Licence

      This content is © Oak National Academy Limited (2026), licensed on Open Government Licence version 3.0
      except where otherwise stated. See Oak's terms & conditions
      (Collection 2).

      Lesson video

      Loading...

      Prior knowledge starter quiz

      6 Questions

      Q1.
      What is vertical layering?

      Correct answer: Adding or removing musical layers to adapt to gameplay.
      Switching between different sections of music.
      Playing only one instrument at a time.
      Looping a fixed section repeatedly.

      Q2.
      Which of these is an example of vertical layering?

      Correct answer: Adding percussion to increase tension during a battle.
      Switching to a completely different piece of music.
      Starting the soundtrack over from the beginning.
      Playing silence between two sections.

      Q3.
      What mood would fast, repeated arpeggios suit best?

      calm and peaceful
      Correct answer: excited and energetic
      slow and reflective
      gentle and sad

      Q4.
      When a second version of a melody is played to create harmony with the main melody, we call this a melody.

      Correct Answer: harmonising

      Q5.
      A __________ or 6th is an interval that is very effective for harmonising melodies.

      Correct answer: third
      fifth
      seventh
      octave

      Q6.
      Which of these would be a suitable feature in a scary action game?

      bright, major chords played loudly
      silence for the entire game
      Correct answer: slow, chromatic melodies with dissonance
      very fast, cheerful music

      6 Questions

      Q1.
      __________ resequencing is a key feature of video game music.

      Correct Answer: horizontal

      Q2.
      Match each aspect of horizontal resequencing to its correct description.

      Correct Answer:switching between sections,replaces one piece of music with another

      replaces one piece of music with another

      Correct Answer:responding to gameplay changes,adapts to big events like victory or defeat

      adapts to big events like victory or defeat

      Correct Answer:static music,music that does not change

      music that does not change

      Correct Answer:adding instruments within a section,part of vertical layering, not horizontal resequencing

      part of vertical layering, not horizontal resequencing

      Q3.
      How is horizontal resequencing different from vertical layering?

      It changes the texture by adding instruments.
      Correct answer: It replaces one section of music with another.
      It only uses percussion.
      It creates music randomly without planning.

      Q4.
      Why is horizontal resequencing necessary in video games?

      Correct answer: To make the music match sudden changes in gameplay.
      To keep the game short and simple.
      To make the music more predictable.
      To avoid using sound effects.

      Q5.
      What melodic shape best suits a positive, optimistic mood?

      chromatic
      descending
      repeating
      Correct answer: ascending

      Q6.
      What kind of tonality best suits a negative, dismayed mood?

      major
      Correct answer: minor
      modal
      Pentatonic

      To help you plan your 10 music lesson on: Horizontal resequencing, download all teaching resources for free and adapt to suit your pupils' needs...