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      The development of video game music

      Lesson details

      Learning outcome

      I can explain how video game music developed from film music, and can create a simple video game theme.

      Key learning points

      1. Video game music has transformed as computer technology has developed over the last 50 years.
      2. Modern video game music fulfils similar roles to film music - creating mood, energy and helping to ‘tell the story’.
      3. Video game music is based on repeating linear loops that need to be able to repeat indefinitely.
      4. It is also adaptive, changing in response to the player’s actions.
      5. Video game theme songs should capture the overall mood and atmosphere of the game.

      Keywords

      • Theme song - a piece of music that introduces a film or game and captures its overall atmosphere

      • Linear loop - a repeating musical idea in a video game that can be looped indefinitely

      • Adaptive music - music that can change by reacting to a stimulus; video game music does this when it reacts to the player's actions

      Common misconception

      Video games composers just have to compose different music for different scenes, like a film composer.

      To be really effective, it is more complex than this. The music they compose must be able to repeat indefinitely, while sounding musically interesting. It also has to seamlessly transition into different moods, reacting to changes in the action.

      Teacher tip

      Many pupils will find this an engaging area of learning. Where possible, encourage deeper engagement by exploring examples of video game music as a class, or asking pupilss to analyse the music of their favourite video games - how do the musical features suit this game and enhance the experience?

      Equipment

      DAW, notation software, keyboard or other suitable instrument as a composition tool

      Licence

      This content is © Oak National Academy Limited (2026), licensed on Open Government Licence version 3.0
      except where otherwise stated. See Oak's terms & conditions
      (Collection 2).

      Lesson video

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      Prior knowledge starter quiz

      6 Questions

      Q1.
      Which of these is a main purpose of film music?

      To improve the picture quality.
      Correct answer: To create mood and atmosphere.
      To edit the dialogue.
      To change the lighting.

      Q2.
      What is a leitmotif?

      A piece of music played once during a scene.
      Correct answer: A recurring theme linked to a character, place, or idea.
      A type of sound effect used in films.
      A very fast section of music.

      Q3.
      __________ are specific actions on screen that film composers plan their music around.

      Scenes
      Correct answer: Cues
      Storyboards
      Melodies

      Q4.
      Which genre of stage music influenced the way film music developed?

      Correct answer: opera
      jazz
      march
      folk song

      Q5.
      Which family of instruments is often associated with important and powerful characters?

      strings
      woodwind
      percussion
      Correct answer: brass

      Q6.
      What texture would best suit a busy, chaotic fight scene in a film?

      thin texture
      moderate texture
      Correct answer: thick texture
      sparse texture

      6 Questions

      Q1.
      Which of these features of early video game music were the result of the limitations of computers at the time?

      Correct answer: short, simple loops
      very realistic orchestral sounds
      Correct answer: fFew instrumental parts
      Correct answer: limited sound channels

      Q2.
      Which of these is not a difference between modern and early video game music?

      Modern games use higher quality, realistic sounds.
      Modern games have adaptive music that responds to player actions.
      Early games had fewer instruments due to limitations.
      Correct answer: Both modern and early games use sound effects alongside music.

      Q3.
      Linear __________ are repeating sections of music used in video games.

      Correct answer: loops
      melodies
      themes
      patterns

      Q4.
      Video game music must be so it can keep playing during gameplay.

      Correct Answer: repeatable, looping

      Q5.
      Which of these would be an effective feature in racing game music?

      slow, quiet melodies
      Correct answer: driving, energetic rhythms
      random notes and patterns
      no rhythmic pulse

      Q6.
      Match the video game type to a suitable musical feature.

      Correct Answer:racing game,driving, energetic rhythms

      driving, energetic rhythms

      Correct Answer:puzzle game,music with calm, repetitive patterns

      music with calm, repetitive patterns

      Correct Answer:horror game,music with eerie, unsettling sounds

      music with eerie, unsettling sounds

      Correct Answer:futuristic sci-fi game,Synthesised electronic sounds

      Synthesised electronic sounds


      To help you plan your 10 music lesson on: The development of video game music, download all teaching resources for free and adapt to suit your pupils' needs...