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Oak National Academy
Change unit
Iterative design: Nature
Textiles
Year 10
•
Design and technology
We've put the lessons in order helping you build on what you've learned before so it’s best to start with the first lesson of a unit.
Choose a lesson
(18)
1
Biomimicry
2
Identify environmental impact
3
Product requirements
4
Innovation when generating ideas
5
Generating design ideas using SCAMPER
6
Using feedback to develop ideas
7
AI to develop ideas: textiles
8
Proportions and scale: textiles
9
Materials and manufacturing processes: textiles
10
Plan manufacture using orthographic projection: textiles
11
Parts lists: textiles
12
Time planning: textiles
13
Mark out and prepare materials: textiles
14
Tools and processes: textiles
15
Equipment and machinery: textiles
16
Quality control: textiles
17
Evaluate with user feedback: textiles
18
Testing and modifications: textiles