Using selection to control the flow of a program
I can use a loop to repeatedly check whether a condition has been met.
Using selection to control the flow of a program
I can use a loop to repeatedly check whether a condition has been met.
These resources will be removed by end of Summer Term 2025.
Switch to our new teaching resources now - designed by teachers and leading subject experts, and tested in classrooms.
These resources were created for remote use during the pandemic and are not designed for classroom teaching.
Lesson details
Key learning points
- Coding projects can have conditions and actions.
- A condition being met can be used to start an action.
- Selection can be used to control the flow of a program.
Keywords
Condition - a statement that can be either True or False
Selection - part of a program where if a condition is met, then a set of commands is run
Common misconception
If… then… statements can be checked once in a program.
An if... then... statement can be made to repeatedly check a condition by using a forever loop.
To help you plan your year 5 computing lesson on: Using selection to control the flow of a program, download all teaching resources for free and adapt to suit your pupils' needs...
To help you plan your year 5 computing lesson on: Using selection to control the flow of a program, download all teaching resources for free and adapt to suit your pupils' needs.
The starter quiz will activate and check your pupils' prior knowledge, with versions available both with and without answers in PDF format.
We use learning cycles to break down learning into key concepts or ideas linked to the learning outcome. Each learning cycle features explanations with checks for understanding and practice tasks with feedback. All of this is found in our slide decks, ready for you to download and edit. The practice tasks are also available as printable worksheets and some lessons have additional materials with extra material you might need for teaching the lesson.
The assessment exit quiz will test your pupils' understanding of the key learning points.
Our video is a tool for planning, showing how other teachers might teach the lesson, offering helpful tips, modelled explanations and inspiration for your own delivery in the classroom. Plus, you can set it as homework or revision for pupils and keep their learning on track by sharing an online pupil version of this lesson.
Explore more key stage 2 computing lessons from the Exploring selection in physical computing unit, dive into the full secondary computing curriculum, or learn more about lesson planning.
Equipment
Crumble controller, Sparkle LED, battery pack, crocodile clips, push button switch
Licence
Starter quiz
6 Questions
Exit quiz
6 Questions
If the button is pressed, ...
If the temperature is below 20°C, turn on the heater.
The light is on.
The button is not pressed.