Create an algorithm for a text-based program
I can create a program in a text-based language.
Create an algorithm for a text-based program
I can create a program in a text-based language.
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Lesson details
Key learning points
- An algorithm can be used to guide the design of a program.
- Algorithms are written to plan a program's outcome.
- Code can be based on algorithms to produce an outcome.
Keywords
Debug - to find and fix errors in a program
Syntax - the rules about how a programming language should be written
Algorithm - a precise sequence of steps that can be followed to do a task
Common misconception
If the program runs, it must be correct.
Explain that a program can run but still be wrong if it doesn’t match the intended outcome. Debugging ensures accuracy.
To help you plan your year 4 computing lesson on: Create an algorithm for a text-based program, download all teaching resources for free and adapt to suit your pupils' needs...
To help you plan your year 4 computing lesson on: Create an algorithm for a text-based program, download all teaching resources for free and adapt to suit your pupils' needs.
The starter quiz will activate and check your pupils' prior knowledge, with versions available both with and without answers in PDF format.
We use learning cycles to break down learning into key concepts or ideas linked to the learning outcome. Each learning cycle features explanations with checks for understanding and practice tasks with feedback. All of this is found in our slide decks, ready for you to download and edit. The practice tasks are also available as printable worksheets and some lessons have additional materials with extra material you might need for teaching the lesson.
The assessment exit quiz will test your pupils' understanding of the key learning points.
Our video is a tool for planning, showing how other teachers might teach the lesson, offering helpful tips, modelled explanations and inspiration for your own delivery in the classroom. Plus, you can set it as homework or revision for pupils and keep their learning on track by sharing an online pupil version of this lesson.
Explore more key stage 2 computing lessons from the Repetition in programs unit, dive into the full secondary computing curriculum, or learn more about lesson planning.
Equipment
Software that can run Logo code is required to complete activities. This could be downloaded software such as FMSLogo or online alternatives.
Licence
Starter quiz
6 Questions
Exit quiz
6 Questions
ensures the program runs correctly
guides the design of a program
ensures the code is written correctly