Procedures in programming
I can decompose a task into small steps.
Procedures in programming
I can decompose a task into small steps.
These resources will be removed by end of Summer Term 2025.
Switch to our new teaching resources now - designed by teachers and leading subject experts, and tested in classrooms.
These resources were created for remote use during the pandemic and are not designed for classroom teaching.
Lesson details
Key learning points
- Actions have 'chunks' within everyday sequences.
- A computer can repeatedly call a procedure.
- Programs can use procedures.
Keywords
Decompose - to break down a task into smaller, more achievable steps
Procedure - a named set of commands that can be called multiple times throughout a program
Common misconception
The computer understands procedure names and knows what to do based on the chosen name.
The name is for humans, the computer only follows the instructions inside the procedure.
To help you plan your year 4 computing lesson on: Procedures in programming, download all teaching resources for free and adapt to suit your pupils' needs...
To help you plan your year 4 computing lesson on: Procedures in programming, download all teaching resources for free and adapt to suit your pupils' needs.
The starter quiz will activate and check your pupils' prior knowledge, with versions available both with and without answers in PDF format.
We use learning cycles to break down learning into key concepts or ideas linked to the learning outcome. Each learning cycle features explanations with checks for understanding and practice tasks with feedback. All of this is found in our slide decks, ready for you to download and edit. The practice tasks are also available as printable worksheets and some lessons have additional materials with extra material you might need for teaching the lesson.
The assessment exit quiz will test your pupils' understanding of the key learning points.
Our video is a tool for planning, showing how other teachers might teach the lesson, offering helpful tips, modelled explanations and inspiration for your own delivery in the classroom. Plus, you can set it as homework or revision for pupils and keep their learning on track by sharing an online pupil version of this lesson.
Explore more key stage 2 computing lessons from the Repetition in programs unit, dive into the full secondary computing curriculum, or learn more about lesson planning.
Equipment
Software that can run Logo code is required to complete activities. This could be downloaded software such as FMSLogo or online alternatives.
Licence
Starter quiz
6 Questions
Exit quiz
6 Questions
to break down a task into smaller steps
a named set of commands that can be reused
to find and fix errors in a program