Introduction to animation
Lesson details
Learning outcome
I can explain that animation is a sequence of pictures.
Key learning points
- Animation is a sequence of pictures.
- A flipbook is a small book where the pages each have a slightly different picture and can be flicked through.
- Effective flipbook-style animation follows specific steps.
Keywords
Animation - a way of making pictures or objects look as if they are moving by showing them quickly one after another
Flipbook - a small book where the pages each have a slightly different picture and can be flicked through to show a simple animation
Sequence - a set of pictures in a specific order
Common misconception
Animation is a single picture.
Animation is a way of making pictures or objects look as if they are moving by showing a sequence of them quickly one after another.
Teacher tip
You will need to understand how to make a simple flipbook animation (see lesson for example). You will also need to understand that animation is made up of a sequence of still images and can be created using many different media.
Equipment
Pupils will need sticky notes pads, pencils or pens.
Licence
Lesson video
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Prior knowledge starter quiz
5 Questions
Q1.Which of these is an example of animation?
Q2.Films always have real-life actors and scenery that are recorded by cameras.
Q3.Which tool could you use to draw a picture on a computer?
Q4.Put these steps in order for drawing a picture on paper:
Q5.Which device can help you create a digital drawing?
Assessment exit quiz
6 Questions
Q1.What is the main purpose of a flipbook?
Q2.Which of these best describes a flipbook?
Q3.What is the word for pictures shown in a specific order to make movement?
Q4.Put these steps in order to create a flipbook animation:
Q5.What do you need to do to see the animation in a flipbook?
Q6.What is animation?
To help you plan your 3 computing lesson on: Introduction to animation, download all teaching resources for free and adapt to suit your pupils' needs...
To help you plan your 3 computing lesson on: Introduction to animation, download all teaching resources for free and adapt to suit your pupils' needs.
The starter quiz will activate and check your pupils' prior knowledge, with versions available both with and without answers in PDF format.
We use learning cycles to break down learning into key concepts or ideas linked to the learning outcome. Each learning cycle features explanations with checks for understanding and practice tasks with feedback. All of this is found in our slide decks, ready for you to download and edit. The practice tasks are also available as printable worksheets and some lessons have additional materials with extra material you might need for teaching the lesson.
The assessment exit quiz will test your pupils' understanding of the key learning points.
Our video is a tool for planning, showing how other teachers might teach the lesson, offering helpful tips, modelled explanations and inspiration for your own delivery in the classroom. Plus, you can set it as homework or revision for pupils and keep their learning on track by sharing an online pupil version of this lesson.
Explore more key stage 2 computing lessons from the Stop-frame animation unit, dive into the full primary computing curriculum, or learn more about lesson planning.