Using storyboards to plan an animation
I can plan an animation using a storyboard.
Using storyboards to plan an animation
I can plan an animation using a storyboard.
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Lesson details
Key learning points
- A story can be broken down into settings, characters, and events.
- Some things, like complicated movements or many characters, may not be achievable in an animation.
- A storyboard is a set of drawings used to help plan a story.
Keywords
Events - things that happen at the beginning, middle, and end of a story
Storyboard - a set of drawings used to help plan a story
Achievable - something you can really do with the materials and time you have
Common misconception
An animation can show any kind of story.
Some story ideas are not suited to animation. Think about what is achievable with the materials and time you have.
To help you plan your year 3 computing lesson on: Using storyboards to plan an animation, download all teaching resources for free and adapt to suit your pupils' needs...
To help you plan your year 3 computing lesson on: Using storyboards to plan an animation, download all teaching resources for free and adapt to suit your pupils' needs.
The starter quiz will activate and check your pupils' prior knowledge, with versions available both with and without answers in PDF format.
We use learning cycles to break down learning into key concepts or ideas linked to the learning outcome. Each learning cycle features explanations with checks for understanding and practice tasks with feedback. All of this is found in our slide decks, ready for you to download and edit. The practice tasks are also available as printable worksheets and some lessons have additional materials with extra material you might need for teaching the lesson.
The assessment exit quiz will test your pupils' understanding of the key learning points.
Our video is a tool for planning, showing how other teachers might teach the lesson, offering helpful tips, modelled explanations and inspiration for your own delivery in the classroom. Plus, you can set it as homework or revision for pupils and keep their learning on track by sharing an online pupil version of this lesson.
Explore more key stage 2 computing lessons from the Stop-frame animation unit, dive into the full primary computing curriculum, or learn more about lesson planning.
Equipment
Licence
Prior knowledge starter quiz
6 Questions
creating smooth movement
capture frames
guiding next drawing
Assessment exit quiz
6 Questions
a plan using drawings to organise a story
something you can really do with the materials and time you have
things that happen in the story
where the story takes place
the people or animals in a story