Animating text
I can develop a design that includes two or more loops.
Animating text
I can develop a design that includes two or more loops.
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Lesson details
Key learning points
- Two or more loops can run at the same time.
- Repetition can be used to animate a sprite by changing its costumes.
- An event block, like the green flag, can start multiple processes simultaneously.
Keywords
Animate - to make something move or change its appearance
Algorithm - a precise sequence of steps that can be followed to do a task
Duplicate - to copy something exactly, such as part of a coding project
Evaluate - to look at something carefully and decide how well it works or how it could be improved
Common misconception
You have to make each letter start animating one after another after the green flag is pressed.
When you press the green flag (or another event block), you can make two or more sprites start animating at the same time.
To help you plan your year 4 computing lesson on: Animating text, download all teaching resources for free and adapt to suit your pupils' needs...
To help you plan your year 4 computing lesson on: Animating text, download all teaching resources for free and adapt to suit your pupils' needs.
The starter quiz will activate and check your pupils' prior knowledge, with versions available both with and without answers in PDF format.
We use learning cycles to break down learning into key concepts or ideas linked to the learning outcome. Each learning cycle features explanations with checks for understanding and practice tasks with feedback. All of this is found in our slide decks, ready for you to download and edit. The practice tasks are also available as printable worksheets and some lessons have additional materials with extra material you might need for teaching the lesson.
The assessment exit quiz will test your pupils' understanding of the key learning points.
Our video is a tool for planning, showing how other teachers might teach the lesson, offering helpful tips, modelled explanations and inspiration for your own delivery in the classroom. Plus, you can set it as homework or revision for pupils and keep their learning on track by sharing an online pupil version of this lesson.
Explore more key stage 2 computing lessons from the Using repetition in programming to create a game unit, dive into the full primary computing curriculum, or learn more about lesson planning.
Equipment
Design sheet (attached under additional material), Scratch
Licence
Prior knowledge starter quiz
6 Questions
Assessment exit quiz
6 Questions
To make something move or change
A precise sequence of steps
To copy exactly
To decide how well something works

Starts code for all sprites at the same time
Repeats instructions to create movement
Changes how a sprite looks
All sprites begin animating together