Building a data-driven application
I can build a simple application that uses predictions from a machine learning model to control program flow.
Building a data-driven application
I can build a simple application that uses predictions from a machine learning model to control program flow.
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Lesson details
Key learning points
- Program events can be triggered when recognition points are met.
- Program flow can be changed using blocks that detect if a recognition point has been met, or by using certainty values.
Keywords
Recognition point - the level of certainty that causes an input to match a class
Program flow - the order in which a computer program executes instructions
Common misconception
Building a machine learning app just means coding as you would do with any other programming project.
Building a machine learning app involves data collection, model training and coding the application. These facets are integral in developing a machine learning app.
To help you plan your year 9 computing lesson on: Building a data-driven application, download all teaching resources for free and adapt to suit your pupils' needs...
To help you plan your year 9 computing lesson on: Building a data-driven application, download all teaching resources for free and adapt to suit your pupils' needs.
The starter quiz will activate and check your pupils' prior knowledge, with versions available both with and without answers in PDF format.
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The assessment exit quiz will test your pupils' understanding of the key learning points.
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Explore more key stage 3 computing lessons from the Machine learning using the micro:bit unit, dive into the full secondary computing curriculum, or learn more about lesson planning.
File needed for this lesson
- microbit-Oak 1.29 MB (HEX)
Download this file to use in the lesson.
Equipment
Pupils will need micro:bits for this lesson and access to a device that can access CreateAI online.
Licence
Prior knowledge starter quiz
6 Questions
data cleaning
adding a null class
use diverse data
Assessment exit quiz
6 Questions
When programmers write code, they use a special tool called an IDE (Integrated Development Environment). In an IDE, different colours are used to help programmers understand the code:
- • Blue - numbers and boolean values
- • Green - strings
- • Purple - keywords
provides a visual output
provides an audio output
checks if a class is detected with a certain level of confidence
gives a numerical value for the model's confidence