Programming project - dictionaries II
Lesson details
Learning outcome
I can implement and evaluate a solution using success criteria.
Key learning points
- A code log is a document that you can use when developing a program to keep track of your progress.
- Success criteria are the benchmarks that your project will need to meet in order for it to be a success.
- Success criteria can also be used to complete the final testing of your program.
- Evaluation happens after the program has been made and tested.
- Evaluation is about judging how well the program meets the original success criteria or requirements.
Keywords
Code log - a document that you can use when developing a program to keep track of your progress throughout the project
Success criteria - specific, measurable and realistic benchmarks used to determine if a project, task or outcome has been accomplished successfully
Evaluation - reflecting on what has been done well and what could be improved
Common misconception
Once a program has been developed, it is finished and there is no need to evaluate or reflect on what you have done.
Evaluation is about judging how well the program meets the original success criteria or requirements. It can help you to revisit and make improvements to a program, as well as reflect on lessons learnt for your next project.
Teacher tip
This lesson contains some additional materials that will support pupils. You could download these in advance of the lesson and make them available to pupils on a shared drive.
Equipment
Pupils will need access to a device that can edit and run Python programs. Examples in this lesson use the RPF Code Editor https://oak.link/python-editor
Licence
Lesson video
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Prior knowledge starter quiz
5 Questions
Q1.What is debugging?
Q2.What programming language is used to add interactivity to a website?
Q3.What is testing in web development?
Q4.Match the following items and actions to their descriptions and purposes.
document challenges in the code log
set benchmarks to evaluate project success
document for tracking progress and solutions
specific, measurable benchmarks for success
Q5.What should you do when you encounter a problem while coding?
Assessment exit quiz
6 Questions
Q1.What is used to style and format the layout of a webpage?
Q2.What benchmarks are used to judge if a project or program has been completed successfully?
Q3.Which of these is NOT a feature of a code log?
Q4.Why is it important to evaluate a program after it has been developed?
Q5.What document is used to track progress and record problems during program development?
Q6.Arrange the steps for debugging and evaluating a project in the correct order.
To help you plan your 11 computer science lesson on: Programming project - dictionaries II, download all teaching resources for free and adapt to suit your pupils' needs...
To help you plan your 11 computer science lesson on: Programming project - dictionaries II, download all teaching resources for free and adapt to suit your pupils' needs.
The starter quiz will activate and check your pupils' prior knowledge, with versions available both with and without answers in PDF format.
We use learning cycles to break down learning into key concepts or ideas linked to the learning outcome. Each learning cycle features explanations with checks for understanding and practice tasks with feedback. All of this is found in our slide decks, ready for you to download and edit. The practice tasks are also available as printable worksheets and some lessons have additional materials with extra material you might need for teaching the lesson.
The assessment exit quiz will test your pupils' understanding of the key learning points.
Our video is a tool for planning, showing how other teachers might teach the lesson, offering helpful tips, modelled explanations and inspiration for your own delivery in the classroom. Plus, you can set it as homework or revision for pupils and keep their learning on track by sharing an online pupil version of this lesson.
Explore more key stage 4 computer science lessons from the Programming: dictionaries and data files unit, dive into the full secondary computer science curriculum, or learn more about lesson planning.