Programming project: iteration I
I can use a project brief to plan a program using flowcharts.
Programming project: iteration I
I can use a project brief to plan a program using flowcharts.
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Lesson details
Key learning points
- The logical flow of a program is described step by step, showing the sequence of actions, decisions, and outcomes.
- Implementation involves writing and structuring code to match a planned design.
Keywords
Decomposition - breaking down a problem into smaller parts to make the task more manageable
Pre-condition loops - a loop that checks its condition at the start before any code inside the loop is run
Post-condition loop - a loop that runs its code first, then checks the condition at the end to decide if it should repeat
Common misconception
I don’t need to follow the project brief to draw a flowchart.
The project brief gives you the purpose and requirements of the program. A flowchart must reflect those to show how the program will work step by step.
To help you plan your year 10 computer science lesson on: Programming project: iteration I, download all teaching resources for free and adapt to suit your pupils' needs...
To help you plan your year 10 computer science lesson on: Programming project: iteration I, download all teaching resources for free and adapt to suit your pupils' needs.
The starter quiz will activate and check your pupils' prior knowledge, with versions available both with and without answers in PDF format.
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Explore more key stage 4 computer science lessons from the Programming: iteration unit, dive into the full secondary computer science curriculum, or learn more about lesson planning.
Equipment
Code in this lesson is made using Python. Code examples use the RPF Code Editor but any Python IDE is suitable.
Licence
Starter quiz
6 Questions
Exit quiz
6 Questions
breaking down a problem into smaller, manageable parts
a loop that checks its condition at the start before running the code
a loop that runs its code first, then checks the condition
ensuring that input data is correct and appropriate
a program that handles errors or unexpected inputs without crashing