Programming project: sequence II
I can implement a program from a design and test the program.
Programming project: sequence II
I can implement a program from a design and test the program.
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Lesson details
Key learning points
- Completing an implementation ensures that all intended functionality is present.
- Testing checks that code behaves correctly and meets requirements.
Keywords
Implementing - writing and developing code to create a working program based on a design or plan
Testing - running a program with different inputs to check for errors and ensure it works as expected
Common misconception
Testing is just about making sure the program runs.
It's not just about running the program. We test to make sure the program does exactly what it's supposed to do, in all situations. This means checking if it handles correct input and incorrect input correctly.
To help you plan your year 10 computer science lesson on: Programming project: sequence II, download all teaching resources for free and adapt to suit your pupils' needs...
To help you plan your year 10 computer science lesson on: Programming project: sequence II, download all teaching resources for free and adapt to suit your pupils' needs.
The starter quiz will activate and check your pupils' prior knowledge, with versions available both with and without answers in PDF format.
We use learning cycles to break down learning into key concepts or ideas linked to the learning outcome. Each learning cycle features explanations with checks for understanding and practice tasks with feedback. All of this is found in our slide decks, ready for you to download and edit. The practice tasks are also available as printable worksheets and some lessons have additional materials with extra material you might need for teaching the lesson.
The assessment exit quiz will test your pupils' understanding of the key learning points.
Our video is a tool for planning, showing how other teachers might teach the lesson, offering helpful tips, modelled explanations and inspiration for your own delivery in the classroom. Plus, you can set it as homework or revision for pupils and keep their learning on track by sharing an online pupil version of this lesson.
Explore more key stage 4 computer science lessons from the Programming: sequence unit, dive into the full secondary computer science curriculum, or learn more about lesson planning.
Equipment
Pupils need to code their program so will require access to the usual coding environment that they use. Content in this lesson is based around the Raspberry Pi Code Editor.
Licence
Starter quiz
6 Questions
42
True
"Hello"
3.14
Exit quiz
6 Questions
writing and developing code
checking for errors and meeting requirements
input the program expects
input the program does not expect