Museum gallery prototypes
Lesson details
Learning outcome
I can create a model museum gallery.
Key learning points
- Museum galleries are designed purposefully.
- Museum gallery layouts consider users and artefacts.
- Choice of materials have to be considered for their purpose.
- Choice of joining materials have to be considered for their purpose.
Keywords
Gallery - a room inside a museum that displays objects
Artefact - an object displayed in a museum
Prototype - a simple, low-cost model made to check size, shape, and function
Common misconception
Museum galleries are not organised in any order. Artefacts are displayed randomly.
Museum galleries are carefully designed and include thought about access and display of artefacts.
Teacher tip
Link this unit with a topic the class are studying and visit an actual museum to identify the design features as well as learning about the artefacts.
Equipment
Pictures of museum layouts, mixed materials - cereal boxes, card boxes, shoe boxes.
Licence
Lesson video
Loading...
Prior knowledge starter quiz
6 Questions
Q1.What is the term given to the person you are designing a product for?
Q2.What does the word 'function' relate to?
Q3.Double-sided tape is an example of a __________ technique.
Q4.True or false. A negative about using a glue stick to join materials is that it isn't very strong.
Q5.What does 'accessible design' mean?
Q6.A design __________ defines how a product will look and perform.
Assessment exit quiz
4 Questions
Q1.A room in a museum is called a ...
Q2.What is an object displayed in a museum often called?
Q3.What will a designer make before making a museum gallery?
Q4.What two joining techniques are effective to use when making a cardboard prototype?
To help you plan your 6 design and technology lesson on: Museum gallery prototypes, download all teaching resources for free and adapt to suit your pupils' needs...
To help you plan your 6 design and technology lesson on: Museum gallery prototypes, download all teaching resources for free and adapt to suit your pupils' needs.
The starter quiz will activate and check your pupils' prior knowledge, with versions available both with and without answers in PDF format.
We use learning cycles to break down learning into key concepts or ideas linked to the learning outcome. Each learning cycle features explanations with checks for understanding and practice tasks with feedback. All of this is found in our slide decks, ready for you to download and edit. The practice tasks are also available as printable worksheets and some lessons have additional materials with extra material you might need for teaching the lesson.
The assessment exit quiz will test your pupils' understanding of the key learning points.
Our video is a tool for planning, showing how other teachers might teach the lesson, offering helpful tips, modelled explanations and inspiration for your own delivery in the classroom. Plus, you can set it as homework or revision for pupils and keep their learning on track by sharing an online pupil version of this lesson.
Explore more key stage 2 design and technology lessons from the Systems and control: sensor alarms unit, dive into the full primary design and technology curriculum, or learn more about lesson planning.