- Year 8
Ergonomics
I can define ergonomics and explain how they impact user experience.
- Year 8
Ergonomics
I can define ergonomics and explain how they impact user experience.
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Lesson details
Key learning points
- Ergonomics is the relationship between the product and the user.
- Ergonomic design enhances comfort and usability.
- Evaluating existing designs helps identify areas for improvement.
Keywords
Ergonomics - the interaction between people and the products they use
Comfort - how a product fits well with the user's body, reducing strain or discomfort
Existing products - products that have already been created and used
Common misconception
Ergonomics is just about the size of a product.
Ergonomics is the relationship between the user and the product, including its size, how well it fits and interacts with the body, and how easy and comfortable it is to use.
To help you plan your year 8 design and technology lesson on: Ergonomics, download all teaching resources for free and adapt to suit your pupils' needs...
To help you plan your year 8 design and technology lesson on: Ergonomics, download all teaching resources for free and adapt to suit your pupils' needs.
The starter quiz will activate and check your pupils' prior knowledge, with versions available both with and without answers in PDF format.
We use learning cycles to break down learning into key concepts or ideas linked to the learning outcome. Each learning cycle features explanations with checks for understanding and practice tasks with feedback. All of this is found in our slide decks, ready for you to download and edit. The practice tasks are also available as printable worksheets and some lessons have additional materials with extra material you might need for teaching the lesson.
The assessment exit quiz will test your pupils' understanding of the key learning points.
Our video is a tool for planning, showing how other teachers might teach the lesson, offering helpful tips, modelled explanations and inspiration for your own delivery in the classroom. Plus, you can set it as homework or revision for pupils and keep their learning on track by sharing an online pupil version of this lesson.
Explore more key stage 3 design and technology lessons from the Ergonomic design: accessible controllers unit, dive into the full secondary design and technology curriculum, or learn more about lesson planning.
Equipment
Examples of products.
Licence
Prior knowledge starter quiz
6 Questions
Q1.When designing products you should consider the end ...
Q2.What features of this office chair make it comfortable to use?

Q3.When designing a game controller, what part of the body would it be useful to take measurements from?
Q4.Which materials are usually used for creating quick and easy models of initial designs?
Q5.What is the process of refining and improving a design called?
Q6.If a design is ergonomically successful, it should be comfortable and __________ to use.
Assessment exit quiz
4 Questions
Q1.Match the term to the definition.
the interaction between people and the products they use
how well a product fits with the user's body
designs that have already been created and used
Q2.What ergonomic features has the designer included on this TV remote?

Q3.What ergonomic features has the designer included on this hair dryer?
