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      Lesson details

      Learning outcome

      I can define ergonomics and explain how they impact user experience.

      Key learning points

      1. Ergonomics is the relationship between the product and the user.
      2. Ergonomic design enhances comfort and usability.
      3. Evaluating existing designs helps identify areas for improvement.

      Keywords

      • Ergonomics - the interaction between people and the products they use

      • Comfort - how a product fits well with the user's body, reducing strain or discomfort

      • Existing products - products that have already been created and used

      Common misconception

      Ergonomics is just about the size of a product.

      Ergonomics is the relationship between the user and the product, including its size, how well it fits and interacts with the body, and how easy and comfortable it is to use.

      Teacher tip

      Teachers can use alternative products to the ones displayed in the slide deck. Having products in front of students to use when considering anthropometrics and ergonmics can support learning.

      Equipment

      Examples of products.

      Licence

      This content is © Oak National Academy Limited (2025), licensed on Open Government Licence version 3.0
      except where otherwise stated. See Oak's terms & conditions
      (Collection 2).

      Lesson video

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      Prior knowledge starter quiz

      6 Questions

      Q1.
      When designing products you should consider the end ...

      Correct answer: user.
      manufacturer.
      designer.
      researcher.

      Q2.
      What features of this office chair make it comfortable to use?

      An image in a quiz
      Correct answer: adjustable
      colour
      Correct answer: back support
      Correct answer: caster (wheels)
      cost

      Q3.
      When designing a game controller, what part of the body would it be useful to take measurements from?

      Correct Answer: hands, the hands

      Q4.
      Which materials are usually used for creating quick and easy models of initial designs?

      timber
      Correct answer: foam
      Correct answer: cardboard
      metal

      Q5.
      What is the process of refining and improving a design called?

      Correct Answer: iteration, development

      Q6.
      If a design is ergonomically successful, it should be comfortable and __________ to use.

      Correct answer: easy
      complex
      time consuming

      4 Questions

      Q1.
      Match the term to the definition.

      Correct Answer:ergonomics,the interaction between people and the products they use

      the interaction between people and the products they use

      Correct Answer:comfort,how well a product fits with the user's body

      how well a product fits with the user's body

      Correct Answer:existing products,designs that have already been created and used

      designs that have already been created and used

      Q2.
      What ergonomic features has the designer included on this TV remote?

      An image in a quiz
      Correct answer: use of colour
      Correct answer: spacing and shape of buttons
      voltage of batteries
      cost

      Q3.
      What ergonomic features has the designer included on this hair dryer?

      An image in a quiz
      Correct answer: easy to reach buttons
      Correct answer: one handed operation
      mains power cable
      black polymer casing
      Correct answer: curved handle

      Q4.
      How can a designer learn from existing products?

      by copying the design exactly without making any changes
      Correct answer: by using feedback to fix problems and add new features
      by ignoring feedback and creating something completely different

      To help you plan your 8 design and technology lesson on: Ergonomics, download all teaching resources for free and adapt to suit your pupils' needs...