Myths about teaching can hold you back
- Year 10
Advanced testing and feedback
I can use further testing and feedback methods to make informed refinements to my design.
- Year 10
Advanced testing and feedback
I can use further testing and feedback methods to make informed refinements to my design.
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Lesson details
Key learning points
- Further testing deepens understanding of user needs.
- Analysis of feedback identifies refinements that improve usability.
Keywords
Testing - trying out a design to check its performance
Feedback - information from primary users or stakeholders about how well something works
Refinement - targeted improvements that make a design more effective
Iterate - process of refining and improving a design
Design decision - a deliberate choice to meet a requirement or solve a problem
Common misconception
Testing is a one-off activity that only happens at the end of designing.
Testing is an iterative process - it happens throughout development. Each round of testing reveals new insights and informs further refinement.
To help you plan your year 10 design and technology lesson on: Advanced testing and feedback, download all teaching resources for free and adapt to suit your pupils' needs...
To help you plan your year 10 design and technology lesson on: Advanced testing and feedback, download all teaching resources for free and adapt to suit your pupils' needs.
The starter quiz will activate and check your pupils' prior knowledge, with versions available both with and without answers in PDF format.
We use learning cycles to break down learning into key concepts or ideas linked to the learning outcome. Each learning cycle features explanations with checks for understanding and practice tasks with feedback. All of this is found in our slide decks, ready for you to download and edit. The practice tasks are also available as printable worksheets and some lessons have additional materials with extra material you might need for teaching the lesson.
The assessment exit quiz will test your pupils' understanding of the key learning points.
Our video is a tool for planning, showing how other teachers might teach the lesson, offering helpful tips, modelled explanations and inspiration for your own delivery in the classroom. Plus, you can set it as homework or revision for pupils and keep their learning on track by sharing an online pupil version of this lesson.
Explore more key stage 4 design and technology lessons from the Inclusive Design: Mental Health and Wellbeing unit, dive into the full secondary design and technology curriculum, or learn more about lesson planning.
Equipment
Content guidance
- Depiction or discussion of mental health issues
Supervision
Adult supervision required
Licence
Prior knowledge starter quiz
6 Questions
Q1.What is the main purpose of testing a prototype?
Q2.Feedback is information from users or stakeholders about how well something , helping identify improvements.
Q3.Who are stakeholders in a design project?
Q4.Match each design term to its meaning:
refining and improving a design over time
a model made to test and develop ideas
checking performance or function against requirements
Q5.Why is it important to gather feedback from primary users?
Q6.Making small, targeted improvements to a design is known as ...
Assessment exit quiz
6 Questions
Q1.What is the benefit of carrying out further testing on a prototype?
Q2.A refinement is a targeted made to make a design more effective.
Q3.Match each action to its design stage:
testing
refinement
iteration