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Inclusive Design: Mental Health and Wellbeing

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Why this why now

Knowledge of critiquing products, materials and manufacturing processes is essential for effective designing. This unit builds upon the previous unit in Year 10 'Product analysis: Encouraging healthy lifestyles', in which pupils learn how to critique different products, materials and processes. Knowledge lays the foundations for pupils to justify their decisions when creating ideas as part of iterative designing and the later Year 11 unit 'Core principles'.

Prior knowledge requirements

  • Pupils can empathise when designing.
  • Pupils can design for ergonomically sound products.
  • Pupils can identify suitable existing products to analyse.
  • Pupils can modelling design ideas combining different materials.
  • Pupils can identify the desirable material properties for a design and the specific materials which demonstrate these.
  • Pupils can identify manufacturing process opportunities and limitations, make choices and justify.

Threads

Why this why now

Knowledge of critiquing products, materials and manufacturing processes is essential for effective designing. This unit builds upon the previous unit in Year 10 'Product analysis: Encouraging healthy lifestyles', in which pupils learn how to critique different products, materials and processes. Knowledge lays the foundations for pupils to justify their decisions when creating ideas as part of iterative designing and the later Year 11 unit 'Core principles'.

Prior knowledge requirements

  • Pupils can empathise when designing.
  • Pupils can design for ergonomically sound products.
  • Pupils can identify suitable existing products to analyse.
  • Pupils can modelling design ideas combining different materials.
  • Pupils can identify the desirable material properties for a design and the specific materials which demonstrate these.
  • Pupils can identify manufacturing process opportunities and limitations, make choices and justify.

Inclusive Design: Mental Health and Wellbeing

This unit explores inclusive design with a focus on mental health and wellbeing. Students research user needs, generate ideas, and prototype solutions, developing empathy, creativity, and problem-solving while considering feasibility and real-world impact.

14 lessons in unit