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- Year 10
Inclusive Design: Mental Health and Wellbeing
Lessons (14)
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I can explain what inclusive design is and why it matters for mental health and wellbeing.
I can identify barriers to mental health and wellbeing, and frame them as opportunities for design.
I can analyse existing personas and create new personas to represent diverse user needs and experiences.
I can analyse research to inform design requirements.
I can use a range of strategies to create design ideas which avoid design fixation.
I can evaluate design ideas against design requirements and justify my choice.
I can produce simple prototypes to test and communicate initial design concepts.
I can gather and analyse feedback to identify strengths and weaknesses in my design.
I can refine my design based on feedback to improve inclusivity and usability.
I can develop a more functional prototype that integrates usability and inclusivity.
I can use further testing and feedback methods to make informed refinements to my design.
I can produce a detailed prototype that communicates my final inclusive design effectively.
I can assess the feasibility and commercial viability of my design.
I can explain how inclusive design applies to industries and careers.
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slide decks, worksheet PDFs, quizzes and lesson overviews. You can select individual lessons from: Inclusive Design: Mental Health and Wellbeing unit and download the resources you need, or download the entire unit now. See every unit listed in our secondary design and technology curriculum and discover more of our teaching resources for KS4.