Myths about teaching can hold you back
- Year 10
Basic testing and feedback
I can gather and analyse feedback to identify strengths and weaknesses in my design.
- Year 10
Basic testing and feedback
I can gather and analyse feedback to identify strengths and weaknesses in my design.
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Lesson details
Key learning points
- Prototypes testing reveals strengths and weaknesses in a design.
- Feedback collection and analysis informs improvements and design decisions.
Keywords
Testing - trying out a design to check its performance
Feedback - information from primary users or stakeholders about how well something works
Design requirements - something which is needed or wanted to make a product successful
Design decisions - a deliberate choice to meet a requirement or solve a problem
Common misconception
Testing is only to prove that a design works.
Testing is equally about finding flaws and learning what doesn’t work; failures provide insight.
To help you plan your year 10 design and technology lesson on: Basic testing and feedback, download all teaching resources for free and adapt to suit your pupils' needs...
To help you plan your year 10 design and technology lesson on: Basic testing and feedback, download all teaching resources for free and adapt to suit your pupils' needs.
The starter quiz will activate and check your pupils' prior knowledge, with versions available both with and without answers in PDF format.
We use learning cycles to break down learning into key concepts or ideas linked to the learning outcome. Each learning cycle features explanations with checks for understanding and practice tasks with feedback. All of this is found in our slide decks, ready for you to download and edit. The practice tasks are also available as printable worksheets and some lessons have additional materials with extra material you might need for teaching the lesson.
The assessment exit quiz will test your pupils' understanding of the key learning points.
Our video is a tool for planning, showing how other teachers might teach the lesson, offering helpful tips, modelled explanations and inspiration for your own delivery in the classroom. Plus, you can set it as homework or revision for pupils and keep their learning on track by sharing an online pupil version of this lesson.
Explore more key stage 4 design and technology lessons from the Inclusive Design: Mental Health and Wellbeing unit, dive into the full secondary design and technology curriculum, or learn more about lesson planning.
Equipment
Licence
Prior knowledge starter quiz
6 Questions
Q1.What is testing in design?
Q2.__________ provides information from users or stakeholders about how well something works.
Q3.Why is testing important throughout the iterative design process?
Q4.Match each keyword to its meaning.
a deliberate choice to meet a requirement or solve a problem
something which is needed or wanted to make a product successful
information from users or stakeholders about how well something works
trying out a design to check its performance
Q5.During testing, designers look for both strengths and to improve the design.
Q6.Why is feedback important during prototype testing?
Assessment exit quiz
6 Questions
Q1.Why do designers test prototypes?
Q2.Testing is effective when measured against the design brief and the ...
Q3.Match each type of testing to what it helps designers identify.
practical performance through trials
quick checks for flaws or appearance
opinions and usability information from users or stakeholders
how well a solution fits or functions