Choose exam board for KS4 Computer Science (GCSE)
Choose exam board for KS4 English
Choose exam board for KS4 French
Choose exam board for KS4 Geography
Choose exam board for KS4 German
Choose exam board for KS4 History
Choose tier for KS4 Maths
Choose exam board for KS4 Music
Choose exam board for KS4 Physical education (GCSE)
Choose exam board for KS4 Religious education (GCSE)
Choose exam board for KS4 Spanish

      Lesson details

      Learning outcome

      I can analyse existing personas and create new personas to represent diverse user needs and experiences.

      Key learning points

      1. Empathy helps designers understand different user needs.
      2. Not all users have the same challenges or priorities, needs or wants.

      Keywords

      • Empathy - understanding and sharing the feelings or perspectives of others

      • Persona - a fictional user profile created to represent needs and behaviours

      • User needs - the requirements or expectations of the person using a product

      • Diversity - recognising differences between people and experiences

      • User-centred design - a design approach that puts the needs of the user first

      Common misconception

      Empathy just means “feeling sorry” for others.

      Empathy is understanding someone’s perspective and experience to inform design.

      Teacher tip

      Use simple scenarios (e.g. noisy classroom, shared workspace) to model how empathy changes design thinking.

      Content guidance

      Depiction or discussion of mental health issues

      Supervision

      Adult supervision required

      Licence

      This content is © Oak National Academy Limited (2026), licensed on Open Government Licence version 3.0
      except where otherwise stated. See Oak's terms & conditions
      (Collection 2).

      Lesson video

      Loading...

      Prior knowledge starter quiz

      6 Questions

      Q1.
      Which of these best describes inclusive design?

      design only for people with disabilities
      Correct answer: design for as many different people as possible
      design only for aesthetics
      design that is cheap to make

      Q2.
      Match each keyword to the correct definition:

      Correct Answer:flexibility,the ability of a product or space to adapt to different needs

      the ability of a product or space to adapt to different needs

      Correct Answer:wellbeing,how comfortable, safe, and healthy a person feels

      how comfortable, safe, and healthy a person feels

      Correct Answer:mental health,a person’s emotional and psychological state

      a person’s emotional and psychological state

      Q3.
      Which product feature best supports wellbeing?

      a chair available in only one size
      Correct answer: an app with calming colour themes and reduced notifications
      a door that requires heavy pushing to open
      a website with only small, fixed text

      Q4.
      Match the keyword to the correct definition:

      Correct Answer:barrier,something that stops a person from completing a task or being content

      something that stops a person from completing a task or being content

      Correct Answer:stressor,a factor that creates pressure or tension

      a factor that creates pressure or tension

      Correct Answer:opportunity,a chance to solve a problem through design

      a chance to solve a problem through design

      Q5.
      Which of these is the best example of reframing a barrier into an opportunity?

      saying that noise in classrooms is frustrating
      complaining that social media is distracting
      Correct answer: designing dividers that reduce noise and help students focus
      ignoring barriers and hoping they go away

      Q6.
      Why do designers study barriers to mental health and wellbeing?

      to diagnose medical conditions
      Correct answer: to identify real problems that design can help to solve
      to prevent stressors from ever existing
      to make people work harder under pressure

      6 Questions

      Q1.
      What does 'empathy' mean in design?

      making products look stylish
      copying other designers’ work
      Correct answer: imagining user experiences and challenges
      reducing manufacturing costs

      Q2.
      User- design puts the needs and experiences of the user at the heart of the design process.

      Correct Answer: centred, centre

      Q3.
      Which of these is an example of unempathetic design?

      a website with adjustable text sizes
      Correct answer: a school desk that only suits one body type
      an app with calming colours and gentle reminders
      headphones that reduce background noise

      Q4.
      Match each keyword to its definition:

      Correct Answer:inclusive design,creating products and services that work for as many users as possible

      creating products and services that work for as many users as possible

      Correct Answer:persona,a fictional user profile showing needs, challenges, and goals

      a fictional user profile showing needs, challenges, and goals

      Correct Answer:diversity,recognising differences in people’s needs, priorities, and abilities

      recognising differences in people’s needs, priorities, and abilities

      Q5.
      Designers must consider different user such as comfort, focus, and mental wellbeing.

      Correct Answer: needs, need

      Q6.
      What does 'diversity' mean in design?

      making designs more colourful and stylish
      creating only one product for everyone to use in the same way
      designing mainly for the average user
      Correct answer: recognising that users have different needs, priorities, and abilities

      To help you plan your 10 design and technology lesson on: Empathy and user understanding, download all teaching resources for free and adapt to suit your pupils' needs...