New
New
Lesson 3 of 14
  • Year 10

Empathy and user understanding

I can analyse existing personas and create new personas to represent diverse user needs and experiences.

Lesson 3 of 14
New
New
  • Year 10

Empathy and user understanding

I can analyse existing personas and create new personas to represent diverse user needs and experiences.

These resources will be removed by end of Summer Term 2025.

Switch to our new teaching resources now - designed by teachers and leading subject experts, and tested in classrooms.

These resources were created for remote use during the pandemic and are not designed for classroom teaching.

Lesson details

Key learning points

  1. Empathy helps designers understand different user needs.
  2. Not all users have the same challenges or priorities, needs or wants.

Keywords

  • Empathy - understanding and sharing the feelings or perspectives of others

  • Persona - a fictional user profile created to represent needs and behaviours

  • User needs - the requirements or expectations of the person using a product

  • Diversity - recognising differences between people and experiences

  • User-centred design - a design approach that puts the needs of the user first

Common misconception

Empathy just means “feeling sorry” for others.

Empathy is understanding someone’s perspective and experience to inform design.


To help you plan your year 10 design and technology lesson on: Empathy and user understanding, download all teaching resources for free and adapt to suit your pupils' needs...

Use simple scenarios (e.g. noisy classroom, shared workspace) to model how empathy changes design thinking.
Teacher tip

Equipment

Content guidance

  • Depiction or discussion of mental health issues

Supervision

Adult supervision required

Licence

This content is © Oak National Academy Limited (2025), licensed on Open Government Licence version 3.0 except where otherwise stated. See Oak's terms & conditions (Collection 2).

Lesson video

Loading...

Prior knowledge starter quiz

Download quiz pdf

6 Questions

Q1.
Which of these best describes inclusive design?

design only for people with disabilities
Correct answer: design for as many different people as possible
design only for aesthetics
design that is cheap to make

Q2.
Match each keyword to the correct definition:

Correct Answer:flexibility,the ability of a product or space to adapt to different needs

the ability of a product or space to adapt to different needs

Correct Answer:wellbeing,how comfortable, safe, and healthy a person feels

how comfortable, safe, and healthy a person feels

Correct Answer:mental health,a person’s emotional and psychological state

a person’s emotional and psychological state

Q3.
Which product feature best supports wellbeing?

a chair available in only one size
Correct answer: an app with calming colour themes and reduced notifications
a door that requires heavy pushing to open
a website with only small, fixed text

Q4.
Match the keyword to the correct definition:

Correct Answer:barrier,something that stops a person from completing a task or being content

something that stops a person from completing a task or being content

Correct Answer:stressor,a factor that creates pressure or tension

a factor that creates pressure or tension

Correct Answer:opportunity,a chance to solve a problem through design

a chance to solve a problem through design

Q5.
Which of these is the best example of reframing a barrier into an opportunity?

saying that noise in classrooms is frustrating
complaining that social media is distracting
Correct answer: designing dividers that reduce noise and help students focus
ignoring barriers and hoping they go away

Q6.
Why do designers study barriers to mental health and wellbeing?

to diagnose medical conditions
Correct answer: to identify real problems that design can help to solve
to prevent stressors from ever existing
to make people work harder under pressure

Assessment exit quiz

Download quiz pdf

6 Questions

Q1.
What does 'empathy' mean in design?

making products look stylish
copying other designers’ work
Correct answer: imagining user experiences and challenges
reducing manufacturing costs

Q2.
User- design puts the needs and experiences of the user at the heart of the design process.

Correct Answer: centred, centre

Q3.
Which of these is an example of unempathetic design?

a website with adjustable text sizes
Correct answer: a school desk that only suits one body type
an app with calming colours and gentle reminders
headphones that reduce background noise

Q4.
Match each keyword to its definition:

Correct Answer:inclusive design,creating products and services that work for as many users as possible

creating products and services that work for as many users as possible

Correct Answer:persona,a fictional user profile showing needs, challenges, and goals

a fictional user profile showing needs, challenges, and goals

Correct Answer:diversity,recognising differences in people’s needs, priorities, and abilities

recognising differences in people’s needs, priorities, and abilities

Q5.
Designers must consider different user such as comfort, focus, and mental wellbeing.

Correct Answer: needs, need

Q6.
What does 'diversity' mean in design?

making designs more colourful and stylish
creating only one product for everyone to use in the same way
designing mainly for the average user
Correct answer: recognising that users have different needs, priorities, and abilities