Running in a game
Lesson details
Learning outcome
I can run fast in a game and can explain why running into space is important.
Key learning points
- Move: to avoid defenders you should run fast, pump your arms and use the ball parts of your feet, into an open space.
- Move: changing direction when running will help avoid being tagged by the defenders.
- Think: effectively choosing which space to run into will reduce likelihood of being tagged by the defenders.
- Connect: playing by the rules demonstrates fairness and empathy to others.
- Feel: stopping when tagged shows a commitment to trying hard.
Keywords
Space - an open area where it is safe and there are no defenders
Defenders - individuals who are trying to stop the attackers from scoring by tagging them
Running - the activity of moving fast using our feet
Common misconception
Pupils will forget to use their arms and/or focus forwards when running into spaces. Pupils will run out of the area to avoid being tagged.
Explain and demonstrate running into space staying within the area. Explain the consequences of running off the court or pitch in a game. Model the correct technique for running and explain why it is important.
Teacher tip
Use lots of demonstrations to support understanding and create 3 smaller groups rather than one big class group.
Equipment
bibs, 30+ cones, 30+ floor markers, 30+ beanbags
Content guidance
Risk assessment required - physical activity
Supervision
Adult supervision required
Licence
Prior knowledge starter quiz
4 Questions
Q1.What word signals the start of a race?
Q2.What should we do with our head if we want to run fast?
Q3.What part of our feet should we use to run fast?
Q4.What do you do with your arms to enable you to run fast?
Assessment exit quiz
4 Questions
Q1.What do we call the person who is trying to stop the attacker from scoring?
Q2.What are the defenders trying to do in a ball game?
Q3.Which activity has defenders in?
Q4.What are we following if we show fairness in the game?
To help you plan your 1 physical education lesson on: Running in a game, download all teaching resources for free and adapt to suit your pupils' needs...
To help you plan your 1 physical education lesson on: Running in a game, download all teaching resources for free and adapt to suit your pupils' needs.
The starter quiz will activate and check your pupils' prior knowledge, with versions available both with and without answers in PDF format.
We use learning cycles to break down learning into key concepts or ideas linked to the learning outcome. Each learning cycle features explanations with checks for understanding and practice tasks with feedback. All of this is found in our slide decks, ready for you to download and edit. The practice tasks are also available as printable worksheets and some lessons have additional materials with extra material you might need for teaching the lesson.
The assessment exit quiz will test your pupils' understanding of the key learning points.
Our video is a tool for planning, showing how other teachers might teach the lesson, offering helpful tips, modelled explanations and inspiration for your own delivery in the classroom.
Explore more key stage 1 physical education lessons from the Locomotion: running and jumping unit, dive into the full primary physical education curriculum, or learn more about lesson planning.