Lesson details

Key learning points

  1. In this lesson, we will return to our completed programs and identify ways to improve them. We will focus on issues where answers similar to those in the condition are given as the input and identify ways to avoid these issues. We will consider how to ensure all uses are provided with the same experience and identify if we have met the requirements of the given task.

Licence

This content is made available by Oak National Academy Limited and its partners and licensed under Oak’s terms & conditions (Collection 1), except where otherwise stated.

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3 Questions

Q1.
A user of this program said, “I have used selection but when I enter the wrong answer, nothing happens.” Why did nothing happen?
An image in a quiz
The condition answer is incorrect
Correct answer: The selection command only controls one outcome
The time it was displayed was too short
There is no forever loop in the program
Q2.
Which program will have an outcome every time key 'p' is pressed?
A
B
Correct answer: C
Q3.
The program below is not working when key 'space' is pressed. Why not?
An image in a quiz
It is missing a condition block
It is missing a repetition block
It is missing a selection block
Correct answer: It is missing an event block

3 Questions

Q1.
Every time I run the program, my sprite will face to the right. True or false?
An image in a quiz
Correct answer: False
True
Q2.
Which blocks could you use for program setup?
Correct answer: A
B
C
Correct answer: D
Q3.
Which programs contain an example of selection?
A
Correct answer: B
C
Correct answer: D