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Lessons (6)
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- 1 Video
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- 1 Video
In this lesson we will learn about subroutines. Subroutines were also discussed in Scratch programs Part I. We will create a dance battle game by decomposing dance moves and creating subroutines for each move.
In this lesson, we will introduce condition-controlled loops. We will predict, run, investigate, and modify code for a Scratch the cat flying game.
In this lesson, we will take a look at all of the types of loops that you can use in Scratch. We will learn how to evaluate which loop to choose for each problem that we want to solve.
In this lesson, we will discover the world of lists in Scratch. We will explore a treasure hunt game to learn how to create and manipulate lists.
In this lesson, we will start creating a translation quiz in Scratch using the skills that have been covered so far in this unit.
In this lesson, we will complete the translation quiz in Scratch. We will also have the opportunity to extend our quizzes further.
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