Year 7

Programming essentials in Scratch: part II

Lessons (6)

  • In this lesson we will learn about subroutines. Subroutines were also discussed in Scratch programs Part I. We will create a dance battle game by decomposing dance moves and creating subroutines for each move.

    1 Slide deck
    1 Worksheet
    1 Quiz
    1 Video
  • In this lesson, we will introduce condition-controlled loops. We will predict, run, investigate, and modify code for a Scratch the cat flying game.

    1 Slide deck
    1 Worksheet
    2 Quizzes
    1 Video
  • In this lesson, we will take a look at all of the types of loops that you can use in Scratch. We will learn how to evaluate which loop to choose for each problem that we want to solve.

    1 Slide deck
    1 Worksheet
    2 Quizzes
    1 Video
  • In this lesson, we will discover the world of lists in Scratch. We will explore a treasure hunt game to learn how to create and manipulate lists.

    1 Slide deck
    1 Worksheet
    2 Quizzes
    1 Video
  • In this lesson, we will start creating a translation quiz in Scratch using the skills that have been covered so far in this unit.

    1 Slide deck
    2 Quizzes
    1 Video
  • In this lesson, we will complete the translation quiz in Scratch. We will also have the opportunity to extend our quizzes further.

    1 Slide deck
    2 Quizzes
    1 Video