Year 7

Year 7

# You've got the moves!

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## Lesson details

### Key learning points

1. In this lesson we will learn about subroutines. Subroutines were also discussed in Scratch programs Part I. We will create a dance battle game by decomposing dance moves and creating subroutines for each move.

### Licence

This content is made available by Oak National Academy Limited and its partners and licensed under Oak’s terms & conditions (Collection 1), except where otherwise stated.

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## Worksheet

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## Exit quiz

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### 4 Questions

Q1.
Which of these statements best describes decomposition
Correct answer: Breaking down a problem into small manageable chunks
Executing a sequence of instructions in any order
When you use a subroutine to write an algorithm
Writing a sequence of instructions
Q2.
Which of these sets of instructions is not a subroutine? (Image source: Scratchblocks)
Correct answer: A
B
C
D
Q3.
Where do you need to click in order to create your own subroutine in Scratch?
Control
Events
Correct answer: My Blocks
My Subroutines
Q4.
Once you have created a subroutine, what block do you need to use to execute the subroutine?
A forever block
A key press block
Correct answer: A subroutine call
An execute block