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      Lesson details

      Learning outcome

      I can use a variety of methods to develop my designs during my iterative journey.

      Key learning points

      1. Feedback and evaluation can be used to inform iterations.
      2. Design requirements need to be considered when iterating ideas/designs.
      3. Design decisions are recorded throughout the iterative journey.
      4. A range of strategies can be used to develop ideas.

      Keywords

      • Iterative - refining and improving

      • Design requirements - something which is needed or wanted to make a product successful

      • Design decisions - a deliberate choice to meet a requirement or solve a problem

      Common misconception

      Pupils often already know what they want to design and feel that their first prototype is the final solution that doesn't need further development.

      The iterative journey transforms an idea into a successful product. Pupils should carefully explore, experiment, test, and develop ideas while keeping design requirements central to the process.

      Teacher tip

      Encourage pupils to get feedback from their real-life primary users/stakeholders. Reassure them that all iterative journeys will look very different, particularly at this point. Some will iterate by generating physical prototypes, whereas others will use CAD or other methods.

      Content guidance

      Risk assessment required - equipment

      Risk assessment required - outdoor learning

      Supervision

      Adult supervision required

      Licence

      This content is © Oak National Academy Limited (2025), licensed on Open Government Licence version 3.0
      except where otherwise stated. See Oak's terms & conditions
      (Collection 2).

      Lesson video

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      Prior knowledge starter quiz

      6 Questions

      Q1.
      What does “iterative” mean in the design process?

      completing a design in one step
      copying someone else’s idea
      skipping straight to the final product
      Correct answer: refining and improving ideas over time

      Q2.
      What is design fixation?

      trying lots of different ideas
      Correct answer: sticking to one idea without exploring others
      testing and refining multiple designs
      improving your sketching technique

      Q3.
      What is a design strategy?

      a decoration added to a product
      a way to make a product more colourful
      a step taken after the product is finished
      Correct answer: a method of generating ideas

      Q4.
      What is the purpose of using different design strategies?

      to complete your project more quickly
      Correct answer: to avoid design fixation and explore better ideas
      to decorate your sketchbook
      to impress your classmates

      Q5.
      Why is feedback important in design?

      it tells you what to copy
      Correct answer: it helps you fix mistakes and improve your idea
      it tells you what your friends like
      it helps you choose your favourite colour

      Q6.
      What should guide your decisions when iterating your design?

      what looks the most colourful
      your friend’s favourite product
      the original idea you had
      Correct answer: the design requirements and feedback

      4 Questions

      Q1.
      Designers often use to improve their ideas after testing.

      Correct Answer: iteration

      Q2.
      Match the design activity to its purpose:

      Correct Answer:sketching,exploring initial ideas visually

      exploring initial ideas visually

      Correct Answer:modelling,testing how the product might work in 3D

      testing how the product might work in 3D

      Correct Answer:reflecting on feedback,using advice to plan improvements

      using advice to plan improvements

      Correct Answer:creating a prototype,building a working version of the idea

      building a working version of the idea

      Q3.
      Put these actions in the correct order during an iterative design cycle:

      1 - test your design
      2 - gather feedback from users
      3 - reflect on what worked and what didn’t
      4 - create a new version of the design

      Q4.
      To improve a product, designers use feedback and test ideas through the process.

      Correct Answer: iterative

      To help you plan your 11 design and technology lesson on: Iteration, download all teaching resources for free and adapt to suit your pupils' needs...