Year 11
Resilience towards gambling
This lesson will look at advertising awareness, gambling-like behaviours and virtual currencies.
Year 11
Resilience towards gambling
This lesson will look at advertising awareness, gambling-like behaviours and virtual currencies.
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Lesson details
Key learning points
- Advertising awareness
- Gambling-like behaviours in online games
- Virtual currencies
Content guidance
- Contains subject matter which individuals may find upsetting.
Supervision
Adult supervision suggested
Licence
This content is made available by Oak National Academy Limited and its partners and licensed under Oak’s terms & conditions (Collection 1), except where otherwise stated.
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5 Questions
Q1.
What is a loot box in gaming?
Digital currency.
Something you can buy from a shop.
Q2.
Prohibiting micro-transactions and setting parental controls on devices can help prevent children from gambling.
False
Q3.
How many 11-16-year-olds in the UK have gambled in the last year?
28.2%
44%
Q4.
How many children and young people in the UK have spent money on loot boxes?
19.3%
7.1%
Q5.
What chance does a person have of getting a jackpot payout when playing a slot machine?
1:1 million
1:2
1:50
5 Questions
Q1.
Young people can experience gambling activities through online gaming using virtual currency (meaning no real monetary value).
False
Q2.
Why is the risk of being exposed to gambling-like features higher in free-to-play games?
Free-to-play games have advertisements in them to keep them free and often feature ads for online casinos.
It isn’t higher. Games which are advertised as free-to-play are not permitted by law to charge for content.
Q3.
How do children spend money in games?
Normal currencies, like pounds, are not accepted, so players have to use cryptocurrencies like Bitcoin.
They don’t - Once you’ve bought a game, you automatically have access to all the features.
Q4.
How can children buy paid-for virtual currencies?
They can use prepaid vouchers that don’t always require age verification, in addition to debit cards.
They have to ask their parents’ permission and use their debit card.
Q5.
Why are loot boxes so controversial?
Because they are VERY expensive and the contents are rarely worth the price.
Because you have to buy them to progress in a game.