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KS3 & KS4 design and technology curriculum

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Design and technology
Year 10

Inclusive Design: Mental Health and Wellbeing

14 lessons

Threads

  • Critique and evaluate
  • Design
  • User-centred design

Description

This unit explores inclusive design with a focus on mental health and wellbeing. Students research user needs, generate ideas, and prototype solutions, developing empathy, creativity, and problem-solving while considering feasibility and real-world impact.

Knowledge of critiquing products, materials and manufacturing processes is essential for effective designing. This unit builds upon the previous unit in Year 10 'Product analysis: Encouraging healthy lifestyles', in which pupils learn how to critique different products, materials and processes. Knowledge lays the foundations for pupils to justify their decisions when creating ideas as part of iterative designing and the later Year 11 unit 'Core principles'.

  1. What is inclusive design?
  2. Identifying challenges and opportunities
  3. Empathy and user understanding
  4. Using research to inform design requirements
  5. Idea generation
  6. Idea evaluation and selection
  7. Low-fidelity prototyping
  8. Basic testing and feedback
  9. Iteration and refinement
  10. Medium-fidelity prototyping
  11. Advanced testing and feedback
  12. High-fidelity prototyping
  13. Considerations for production
  14. Inclusive design in industry

  • Pupils can empathise when designing.
  • Pupils can design for ergonomically sound products.
  • Pupils can identify suitable existing products to analyse.
  • Pupils can modelling design ideas combining different materials.
  • Pupils can identify the desirable material properties for a design and the specific materials which demonstrate these.
  • Pupils can identify manufacturing process opportunities and limitations, make choices and justify.

Use this KS3 and KS4 design and technology curriculum plan to develop pupils’ creativity, problem-so...

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