KS1 & KS2 computing curriculum

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Computing
Year 6

3D Modelling

6 lessons

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  • Creating media
  • Effective use of tools

Description

In this unit pupils will discover how computers can be used to produce 3D models. They will experience working in a 3D space, moving, resizing, and duplicating objects. They will then create hollow objects using placeholders and combine multiple objects to create a model of a desk tidy.

Having already created 2D digital content, pupils are now ready to extend their skills into working in three dimensions. This unit introduces them to navigating a 3D space and manipulating objects, helping them understand how digital tools can be used to model real-world designs. By experimenting with combining, grouping, and refining objects, pupils begin to see how 3D models can be planned and developed systematically. Learning this now prepares them to apply digital design in practical contexts such as product design, architecture, and engineering, where 3D modelling is widely used.

  1. Introduction to 3D modelling
  2. Modifying 3D objects
  3. Make your own name badge
  4. Making a desk tidy
  5. Planning a 3D model
  6. Make your own 3D model

Use this KS1 and KS2 computing curriculum plan to explore our sequences developed by leading subject...

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