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Threads

Why this why now

Having already created 2D digital content, pupils are now ready to extend their skills into working in three dimensions. This unit introduces them to navigating a 3D space and manipulating objects, helping them understand how digital tools can be used to model real-world designs. By experimenting with combining, grouping, and refining objects, pupils begin to see how 3D models can be planned and developed systematically. Learning this now prepares them to apply digital design in practical contexts such as product design, architecture, and engineering, where 3D modelling is widely used.

Prior knowledge requirements

  • Pupils recognise that computers can be used to create models of parts of the real world.
  • Pupils can manipulate digital media artefacts.
  • Pupils can use drawing packages to create vector images.

Threads

Why this why now

Having already created 2D digital content, pupils are now ready to extend their skills into working in three dimensions. This unit introduces them to navigating a 3D space and manipulating objects, helping them understand how digital tools can be used to model real-world designs. By experimenting with combining, grouping, and refining objects, pupils begin to see how 3D models can be planned and developed systematically. Learning this now prepares them to apply digital design in practical contexts such as product design, architecture, and engineering, where 3D modelling is widely used.

Prior knowledge requirements

  • Pupils recognise that computers can be used to create models of parts of the real world.
  • Pupils can manipulate digital media artefacts.
  • Pupils can use drawing packages to create vector images.