KS1 & KS2 computing curriculum

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Computing
Year 3

Desktop publishing

6 lessons

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  • Creating media
  • Effective use of tools

Description

In this unit pupils will explore how text and images can be used to communicate messages. They will use desktop publishing software to make careful choices of font size, colour, and style to improve documents. They explore a range of page layouts using templates and placeholders as design tools.

This unit progresses pupils' knowledge and understanding of using digital devices to combine text and images. They will understand that text and images can be used to communicate messages. They will use desktop publishing software and consider careful choices of font size, colour, and style to edit and improve pre-existing documents. Pupils will be introduced to the terms 'templates', 'orientation', and 'placeholders' and begin to understand how these can support them in making their own template for a poster. They will evaluate how and why desktop publishing is used in the real world.

  1. Using text and images to communicate
  2. Editing text
  3. Placeholders in templates
  4. Adding content
  5. Applying layout in desktop publishing
  6. Benefits of desktop publishing

Use this KS1 and KS2 computing curriculum plan to explore our sequences developed by leading subject...

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