KS1 & KS2 computing curriculum

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Computing
Year 6

Sensing movement with physical computing

6 lessons

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  • Programming

Description

This unit brings together all the four programming constructs: sequence, repetition, selection and variables whilst also utilising a physical device - the micro:bit. Pupils begin with a simple program to build and test and then take on three new projects, with each adding more depth and complexity.

As pupils complete KS2 they are ready to bring together the four key programming constructs they have encountered: sequence, repetition, selection, and variables. This unit provides an opportunity to combine these elements using the micro:bit to make programming physical and tangible. Pupils consolidate their learning by tackling more open-ended projects, applying their knowledge creatively to solve problems and design purposeful outcomes. This prepares them for the transition to KS3 where programming tasks will become increasingly complex.

  1. The micro:bit
  2. Selection to control the flow in a program
  3. Sensing inputs
  4. Conditional statements
  5. Designing a step counter
  6. Making a step counter

Use this KS1 and KS2 computing curriculum plan to explore our sequences developed by leading subject...

30 units shown,

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