KS1 & KS2 computing curriculum

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Computing
Year 6

Sensing movement with physical computing

6 lessons

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  • Programming

Description

This unit brings together all the four programming constructs: sequence, repetition, selection and variables whilst also utilising a physical device - the micro:bit. Pupils begin with a simple program to build and test and then take on three new projects, with each adding more depth and complexity.

This final KS2 programming unit and brings together elements of all the four programming constructs: sequence from Year 3, repetition from Year 4, selection from Year 5, and variables introduced in Year 6. It offers pupils the opportunity to use all of these constructs in a different, but still familiar environment, while also utilising a physical device ' the micro:bit. The unit begins with a simple program for pupils to build in and test within the new programming environment, before transferring it to their micro:bit. Pupils then take on more challenging projects as the unit progresses.

  1. The micro:bit
  2. Selection to control the flow in a program
  3. Sensing inputs
  4. Conditional statements
  5. Designing a step counter
  6. Making a step counter

Use this KS1 and KS2 computing curriculum plan to explore our sequences developed by leading subject...

30 units shown,

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