KS1 & KS2 computing curriculum

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Computing
Year 4

Using repetition in programming to create a game

6 lessons

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  • Design and development
  • Programming

Description

In this unit pupils will explore the concept of repetition in programming using the Scratch environment. Pupils will look at the difference between count-controlled and infinite loops. They will use their knowledge to modify, design and create games and animations which use repetition.

In this unit pupils will explore the concept of repetition in programming using the Scratch environment. The unit begins with a Scratch activity similar to that carried out in Logo in the Repetition in Programs unit, where pupils can discover similarities between two environments. They will look at the difference between count-controlled and infinite loops, and use their knowledge to modify existing animations and games using repetition. Towards the end of the unit pupils design and create a game which uses repetition, applying stages of programming design throughout.

  1. Using loops in a program
  2. Types of loops
  3. Animating text
  4. Modifying a game
  5. Designing a game
  6. Creating games

Use this KS1 and KS2 computing curriculum plan to explore our sequences developed by leading subject...

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