KS1 & KS2 computing curriculum

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Computing
Year 4

Using repetition in programming to create a game

6 lessons

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  • Design and development
  • Programming

Description

In this unit, pupils will explore the concept of repetition in programming in the Scratch environment. Pupils will look at the difference between count-controlled and infinite loops. They will use their knowledge to modify, design and create games and animations that involve repetition.

Having previously explored repetition in programming using Logo, pupils now apply and extend this knowledge in the Scratch environment. They compare the two languages to recognise similarities and differences, before exploring both count-controlled and infinite loops. By modifying existing animations and games, pupils see how repetition can simplify and enhance code. The unit concludes with pupils designing and creating their own game, applying repetition and the stages of program design. This experience strengthens their ability to plan, structure, and refine programs.

  1. Using loops in a program
  2. Types of loops
  3. Animating text
  4. Modifying a game
  5. Designing a game
  6. Creating games

Use this KS1 and KS2 computing curriculum plan to explore our sequences developed by leading subject...

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